Fandom

Doom Wiki

RORDoom

3,484pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

RORDoom, created by Julian Aubourg and released in 2000, was the first source port to allow room-over-room support to be implemented in Doom. It was a DOS-based source port based on Boom and released shortly before EDGE, which provided a similar feature. As EDGE increased in popularity, development on RORDoom stopped.

In RORDoom, level designers could create sectors on top of other sectors, thus breaking the original Doom engine's limitation of non-overlapping areas. BSP tree pre-compilation was done as usual, and RORDoom's engine detected subsectors that belonged to several sectors at loading time.

External links

Source code genealogy
Based on
Boom
RORDoom None

Also on Fandom

Random Wiki