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Rocket

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RocketE1M5

A rocket in the penultimate room of E1M5: Phobos Lab, in Doom, seen with the light amplification visor in effect.

The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.

A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.

Rocket data
Thing type2010 (decimal), 7DA (hex)
Appears inShareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius20
SpriteROCK
ClassAmmo
Pickup

Appearance statistics

The IWADs contain the following numbers of rocket to pickup:

GameITYTD and HNTRHMPUV and NM
The Ultimate Doom929695
Doom II125130130
TNT: Evilution123123119
Plutonia383390390

Doom RPG

The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.

See also

Ammo in Doom and Doom II
Clip 4 shotgun shells Rocket Energy cell
Box of bullets Box of shotgun shells Box of rockets Energy cell pack

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