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Rocket Launcher (Doom 2016)

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"With a large blast radius and high damage, the Rocket Launcher is useful against all but the fastest enemies."
― Arsenal description [src]

The Rocket Launcher is a weapon featured in Doom (2016).



The player can increase his max ammo cap by using Argent Cells and allocating its power to "Ammo" subsystem.

"Ammo" Level Max Ammo
1 10
2 15
3 25
4 30
5 35


Remote Detonation
Press the Weapon Mod button to detonate any rockets in flight.
Improved Warhead Using Remote Detonate will generate a larger rocket explosion. Weapon Upgrade Points
Jagged Shrapnel Demons that are hit by a Remote Detonation will be pierced with additional shrapnel and continue to take damage for a short time.
External Payload Explosives are now mounted around the rocket, allowing a Remote Detonation to occur without destroying the projectile. Purchase all upgrades and complete the Weapon Mastery challenge
Lock-on Burst
Press and hold the Weapon Mod button to lock onto a target. Once locked, firing will quickly launch three rockets at the target.
Quick Lock Lock onto demons much faster. Weapon Upgrade Points
Faster Recovery The time before another lock can be acquired is reduced.
Multi-Targeting Holding the Weapon Mod button to lock now supports up to three targets. Rockets will be divided amongst estabilished locks. Purchase all upgrades and complete the Weapon Mastery challenge


The Rocket Launcher can be unlocked in the multiplayer at level 2 (it's also available to use in level 1 by choosing "Assault" default loadout). The player spawns with 15 rockets (25 is the max ammo). The weapon features two fire modes:

  • Primary Fire - Fires rockets that explode on impact, doing damage over a large area.
  • Weapon Mod - Immediately detonates all live rockets currently in flight.

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