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"You need to report to Sergeant Kelly ASAP. He's in Command HQ."
― S. Holmes, upon meeting the Marine [src]

S. Holmes is a minor character in Doom 3. He was a Marine stationed at Marine Command in Mars City, armed with a standard issue Machine Gun.

When the player meets Holmes, he points the direction to Command HQ where Sergeant Kelly was waiting for them. If the player persists in speaking to him, he will warn them of the consequences they will face from Sarge.

Shortly after the demonic invasion begins, Holmes maintained his position where he was last seen. When the player returns to Marine HQ, they will witness him getting strangled to death by a Zombie.

Trivia[]

  • His name refers to Activision production coordinator for Doom 3, Steve Holmes.
  • His helmet can be seen on the floor between the HQ and the Infirmary.
  • Holmes's death is scripted, as stepping into the hallway triggers a Zombie to appear and strangle him. Using noclip allows you to enter the hallway without triggering the Zombie, but even if you turn it off, you can still walk through him as though he is a ghost. Furthermore, clicking him does nothing (you cannot talk to him).
  • His dialogue will change after you meet Sergeant Kelly.
  • In Mars City, if you use cheats to kill him before meeting Sergeant Kelly, he will respawn after the cutscene, upon returning through the area.
    • This is because the game deletes him upon touching a trigger and spawns another one in his place with different dialogue.
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