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STARGR1

STARGR1 walls

STARGR2

STARGR2 walls

STARTAN1

STARTAN1 walls

STARTAN2

STARTAN2 walls


 
STARTAN3

STARTAN3 walls

The STAR series of wall textures is found in both Doom and Doom II (with the exception of STARTAN1, which appears only in Doom). It is particularly associated with Doom Episode I (Knee-Deep in the Dead), in which its extensive use helps to give the levels their distinctive look, nicknamed techbase.

Textures

TextureSizeDescription
STARBR2128x128Highly saturated brown, with tech decorations
STARG164x128Green
STARG2128x128Green, with tech decorations
STARG3128x128Green fading to silver
STARGR164x128Silver
STARGR2128x128Silver, with tech decorations
STARTAN164x128Medium saturated brown
STARTAN2128x128Medium saturated brown, with tech decorations
STARTAN3128x128Medium saturated brown, fading to silver

Appearance statistics

The textures appear on the following numbers of sidedefs in each level throughout the games:

Doom

MapSTARBR2STARG1STARG2STARG3STARGR1STARGR2STARTAN1STARTAN2STARTAN3
[Hangar (Doom)|E1M1: Hangar]0001825010098
[Nuclear Plant (Doom)|E1M2: Nuclear Plant]0604510518325
[Toxin Refinery (Doom)|E1M3: Toxin Refinery]000148130931970
[Command Control (Doom)|E1M4: Command Control]0750356700016
[Phobos Lab (Doom)|E1M5: Phobos Lab]043021401049
[Central Processing (Doom)|E1M6: Central Processing]0004200000
[Computer Station (Doom)|E1M7: Computer Station]01001620000196
[Containment Area (Doom)|E2M2: Containment Area]000000300
[Refinery (Doom)|E2M3: Refinery]1431261420252
[Halls of the Damned (Doom)|E2M6: Halls of the Damned]100261013000
[Pandemonium (Doom)|E3M3: Pandemonium]009203000
[House of Pain (Doom)|E3M4: House of Pain]600000000
Totals 301374746113436114207456

Doom II

MapSTARBR2STARG1STARG2STARG3STARGR1STARGR2STARTAN2STARTAN3
[Underhalls|MAP02: Underhalls]08000009
[Tricks and Traps|MAP08: Tricks and Traps]518153211187
[Downtown|MAP13: Downtown]00001000
[The Citadel|MAP19: The Citadel]00004002
Totals 5261537111818

Texture name

The "STAR" part of the texture names is from "StarStruct, Inc.", a UAC contractor named in Tom Hall's original design document. StarStruct's design made for "bright shiny, high-tech buildings", reminiscent of the sleek style of 2001 - A Space Odyssey or, according to Hall, "Star Wars’ Imperial stuff".