Source port cheat codes

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[edit] Usage

To activate a cheat in most versions, one simply types the code while playing (this also applies while in automap mode). After the last letter has been entered, a message of acknowledgement will appear at the top of the screen. The status bar, face, and ingame view may also change, depending on the effects of the code. All of the codes for the original game work in all ports, unless otherwise noted.

Cheat codes in vanilla Doom are disabled on the Nightmare! skill level, except for the iddt and idclev cheats. However, many source ports enable cheats for all skill levels.

In some ports and in the original executables, cheat codes may be different on non-QWERTY keyboards. For example, in France, idkfa may be idkfq, because of the AZERTY keyboard layout commonly used there.

[edit] Doom 95

fhhallKills all monsters in the level, excepting Lost Souls and the Icon of Sin. (Pain Elementals killed in this manner will still generate extra Lost Souls as normal.) The actual damage done to each monster is 10,000 points.
fhshhMonsters do not notice players unless they are hurt or hear a shot.

The prefix "fh" stands for the initials of Fred Hommel, the Doom 95 author who created the codes.

The "hall" in "fhhall" refers to Jason Hall, CEO of Monolith, who requested that particular cheat (hence the "BY REQUEST..." message that displays when the code is executed).

[edit] Boom

tntammo, tntamoGives the player full ammo.
tntcompToggles compatibility with version 1.9 of the Doom executables.
tntemKills all monsters.
tntfastToggles fast monsters.
tnthomToggles HOM autodetector.
tnticeToggles variable friction on floors.
tntkaGives the player all keys.
tntkeybGives the player both blue keys.
tntkeybcGives the player the blue keycard.
tntkeybsGives the player the blue skull key.
tntkeyrGives the player both red keys.
tntkeyrcGives the player the red keycard.
tntkeyrsGives the player the red skull key.
tntkeyyGives the player both yellow keys.
tntkeyycGives the player the yellow keycard.
tntkeyysGives the player the yellow skull key.
tntpitchToggles pitched sounds.
tntpushToggles point pushers.
tntsmartToggles smart monsters.
tntran, tnttranToggles translucency.
tntweapGives the player all weapons.

[edit] EDGE

In addition to new cheat codes of its own, EDGE also allows the user to edit the cheat inputs to their own leisure through the language.ldf file. The codes below are the default forms of the new cheats.

idkillallKills all monsters on the map, except for Lost Souls that emerge from slain Pain Elementals
idsuicideKills the player [commits suicide]
idgive#Gives the player all weapons for slot#, along with ammo corresponding to those weapons. # can be from 1 to 10
idhomTurns "Hall of Mirrors" mode on. Any hall of mirrors effects are instead outlined by a green backdrop.

[edit] Eternity

As well as supporting the additional Boom/MBF cheats, Eternity adds a number of its own.

ghostToggles Heretic Shadowsphere effect.
hidemeToggles total invisibility. Monsters are not activated unless they are hurt or hear a shot.
iamtheoneToggles god mode, total invisibility, silencer, and infinite ammo cheats, while also providing full armor, ammo, and weapons.
infshotsToggles infinite ammo.
silenceToggles silencer powerup. Weapon sounds will not activate monsters.

[edit] ZDoom

In order to use cheat codes in Nightmare or multiplayer in ZDoom, the variable "sv_cheats" must be set to "1" (true). This variable can be set by launching ZDoom, accessing the console via the tilde ( ~ ) key, and typing "sv_cheats 1". One should then be able to use any ZDoom-specific cheat by typing it into the console.
An example of a player using cheats in ZDoom. Note how the freeze command is being used to create art.
An example of a player using cheats in ZDoom. Note how the freeze command is being used to create art.
anubisMakes monsters afraid of the player (toggle on/off).
flyAllows the player to fly (toggle on/off).
freezeFreeze Mode (stops all monsters, projectiles, friendlies and item animations, but not the player or environmental animations like wall and floor animations. Additionally allows the player to harmlessly walk through frozen projectile attacks. Toggle on/off).
give *Gives the player items: "*" can be "all" (give everything), "health" (give full health), "weapons" (give all weapons), "ammo" (give full ammo), "armor" (give full armor), "keys" (give all keys), or the name of a specific item. This can sometimes be used to obtain items from other Doom-based games; for example, "give upgradestamina" results in a stamina implant even while playing Doom, Doom II, Heretic, or Hexen.
godGod mode (toggle on/off).
iddqdGod mode and 100% health.
kill *"kill" by itself causes the player to commit suicide; "kill monsters" kills all of the monsters on the level.
mdkKills whatever the player's crosshair is pointing at. Stands for "murder death kill", a reference to the movie Demolition Man.
The actual damage done to the target is 10,000,000 points, so a DeHackEd patch could conceivably allow certain monsters to survive. This code cannot be used in deathmatch games, even with cheats enabled.1
morphmeWhen playing in Hexen or Doom, turns the player into a Hexen pig, if the appropriate graphics are available. When playing Heretic, this code transforms the player into a Heretic chicken.
noclipNo-clipping mode (toggle on/off).
notargetMonsters will not see the player unless hurt. If a monster has already seen a player, it will still pursue the player even when the cheat is activated. (toggle on/off).
powerupGives the same power as the Tome of Power if playing Heretic.
resurrectIf the player is dead, revives them with full health. In Heretic, this cannot be used if the player has been gibbed.
summon *Spawns an actor (monster). The dumpclasses actor command can be used to see all the spawnable actors.
summonfriend *Same as "summon", except that the spawned monster will attack enemies. A friendly Arch-Vile created this way will resurrect both friendly and enemy monsters, turning them friendly. Friendly Cyberdemons are also able to injure enemy Cyberdemons with their rockets (and vice-versa), ignoring Cyberdemon's immunity to their own rockets.
sv_fastweapons #Changes speed of weapons. "#" can be any number from 0-2; the default is 0.
sv_infiniteammo #If "#" is 1, enables infinite ammo. If "#" is 0, disables it.
turbo #Changes player speed, similar to the "-turbo" command line in vanilla Doom. "#" can be any number from 10-256; the default is "100".
  1. In the ZDoom source code, see the function cht_DoCheat in m_cheat.cpp.

[edit] See also

[edit] External links

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