Spawn shooter
From Doom Wiki
| Spawn shooter data | |
|---|---|
| Thing type | 89 (decimal), 59 (hex) |
| Appears in | Doom II/Final Doom |
| Radius | 20 |
| Sprite | (none; BOSF is used for skull cubes) |
| Class | none |
Spawn shooters shoot skull cubes that spawn monsters where they land. In the process, the cubes can telefrag, killing anything on the landing spot, even a player with god mode enabled. When first seen by a spawn shooter (which does not always have Romero's head attached, but usually does), the player will hear "To win the game you must kill me, John Romero" played backwards.
The shooter is a Doom Thing, but it has no sprite and thus is not visible.
The skull cubes land at spawn spots placed around the map. The spawn spots are used in rotation, in the order they are defined in the THINGS lump in the WAD file. If there are no spawn spots, the spawn shooter still makes its "aroused" sound, but never shoots any cubes.
Monsters which may be spawned and their spawning probability:
- Imp (50/255 chance)
- Demon (40/255 chance)
- Spectre (30/255 chance)
- Cacodemon (30/255 chance)
- Hell Knight (24/255 chance)
- Baron of Hell (9/255 chance)
- Mancubus (30/255 chance)
- Arachnotron (20/255 chance)
- Revenant (10/255 chance)
- Pain Elemental (10/255 chance)
- Arch-Vile (2/255 chance)
[edit] Appearance statistics
The IWADs contain the following numbers of spawn shooters:
| Game | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Doom II | 1 | 1 | 1 |
| TNT: Evilution | 1 | 1 | 1 |
| Plutonia | 1 | 1 | 1 |


