<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://slot1.images.wikia.nocookie.net/__cb62162/common/skins/common/feed.css?62162"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://doom.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom</id>
		<title>Doom Wiki  - Recent changes [en]</title>
		<link rel="self" type="application/atom+xml" href="http://doom.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom"/>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Special:RecentChanges"/>
		<updated>2013-05-19T11:17:04Z</updated>
		<subtitle>Track the most recent changes to the wiki in this feed.</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://doom.wikia.com/wiki/Elric_Sullivan_(Darkhaven)?diff=82684&amp;oldid=82664</id>
		<title>Elric Sullivan (Darkhaven)</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Elric_Sullivan_(Darkhaven)?diff=82684&amp;oldid=82664"/>
				<updated>2013-05-19T10:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/138.163.0.43&quot; title=&quot;Special:Contributions/138.163.0.43&quot;&gt;138.163.0.43&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:138.163.0.43?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:138.163.0.43 (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Block/138.163.0.43&quot; title=&quot;Special:Block/138.163.0.43&quot;&gt;block&lt;/a&gt;) to last version by &lt;a href=&quot;/wiki/User:Justice_Infinity&quot; title=&quot;User:Justice Infinity&quot;&gt;Justice Infinity&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:40, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.facebook.com/klobbman504&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;u&amp;gt;Elrpc Javier Sullopan &amp;lt;/u&amp;gt;]&lt;/span&gt;''' (aka ''Darkhaven, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;aka SOULVAN, aka who care whatsoever, aka why are you reading this, &lt;/span&gt;''more recently ''Fisk'') is a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;irregular&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;foot soldier/fake Solid Snake &lt;/span&gt;on [[Doomworld]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; (LULZ)&lt;/span&gt;, the [[ZDoom]] forums, and frequents the #jetsons IRC channel &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(I have no idea what that&lt;/span&gt; is&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; really. Maybe it's&lt;/span&gt; a&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; lie?). He is never&lt;/span&gt; self-described &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;as a &lt;/span&gt;&quot;on-again-off-again&quot; Doom player &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(too much damn monopoly) &lt;/span&gt;from New Orleans, Louisiana &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(REALLY?!) &lt;/span&gt;who may be better known for beginning or joining&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;destroying &lt;/span&gt;and summarily abandoning numerous projects &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(such as Project QWOP) &lt;/span&gt;more than for his complete works&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; (Due to the fact that his Call of Duty: Black Ops II disk was used as a pizza cutter during a D&amp;amp;D session)&lt;/span&gt;, which range from dark-ambient, progressive metal and electronica music &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(DO WHAT YOU WANT CAUSE A PIRATE IS FREE YOU ARE A PIRATE!) &lt;/span&gt;to maps for various Doom ports, including for the [[32x|Sega 32x port]], [[Doom 64 EX]], and [[vanilla Doom]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; (I like Cherry Doom)&lt;/span&gt; among others.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Elric&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sullivan&lt;/span&gt;''' (aka ''Darkhaven, ''more recently ''Fisk'') is a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;regular&lt;/span&gt; on [[Doomworld]], the [[ZDoom]] forums, and frequents the #jetsons IRC channel&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;He&lt;/span&gt; is a self-described &quot;on-again-off-again&quot; Doom player from New Orleans, Louisiana who may be better known for beginning or joining and summarily abandoning numerous projects more than for his complete works, which range from dark-ambient, progressive metal and electronica music to maps for various Doom ports, including for the [[32x|Sega 32x port]], [[Doom 64 EX]], and [[vanilla Doom]] among others.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;===Music===&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So why is this guy on here anyway? I mean it's just some lazy guy who spends too much time on DOOM and not enough time on Metal of Honor or Battlefield. So delete this NOW!&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA GIVE YOU UP&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA LET YOU DOWN&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA RUN AROUND AND DESERT YOU&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA MAKE YOUR CRY&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA SAY GOODBYE&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Music - I'm here to kiss ass and chew bubblegum and I'm all outta gum.===&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://box.com/fisk-midi Box.com account]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://box.com/fisk-midi Box.com account]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Maps===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Maps===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Fiskmaps I: Descend&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Fiskmaps I: Descend&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Severed Survival (1024cla2.wad MAP06)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Severed Survival (1024cla2.wad MAP06)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*I got your map right here!&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{DEFAULTSORT:Sullivan,Elric}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{DEFAULTSORT:Sullivan,Elric}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:People]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:People]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:People]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82664:newid:82684 --&gt;
&lt;/table&gt;</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/User:184.182.191.4</id>
		<title>User:184.182.191.4</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/User:184.182.191.4"/>
				<updated>2013-05-19T10:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Justice_Infinity&quot; title=&quot;User:Justice Infinity&quot; class=&quot;mw-userlink&quot;&gt;Justice Infinity&lt;/a&gt; unblocked &lt;a href=&quot;/wiki/Special:Contributions/184.182.191.4&quot; title=&quot;Special:Contributions/184.182.191.4&quot; class=&quot;mw-userlink&quot;&gt;184.182.191.4&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:184.182.191.4?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:184.182.191.4 (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/span&gt; He&amp;#039;s not the guy who vandalised the page.  I happened for some odd reason to block the wrong person.&lt;/p&gt;
</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/User:138.163.0.43</id>
		<title>User:138.163.0.43</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/User:138.163.0.43"/>
				<updated>2013-05-19T10:38:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Justice_Infinity&quot; title=&quot;User:Justice Infinity&quot; class=&quot;mw-userlink&quot;&gt;Justice Infinity&lt;/a&gt; blocked &lt;a href=&quot;/wiki/Special:Contributions/138.163.0.43&quot; title=&quot;Special:Contributions/138.163.0.43&quot; class=&quot;mw-userlink&quot;&gt;138.163.0.43&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:138.163.0.43?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:138.163.0.43 (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/span&gt; with an expiry time of &lt;span class=&quot;blockExpiry&quot; dir=&quot;ltr&quot; title=&quot;3 months&quot;&gt;3 months&lt;/span&gt; (anonymous users only, account creation disabled, cannot edit own talk page) Vandalising pages&lt;/p&gt;
</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Duct_Tape?diff=82683&amp;oldid=36806</id>
		<title>Duct Tape</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Duct_Tape?diff=82683&amp;oldid=36806"/>
				<updated>2013-05-19T09:57:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:57, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Duct Tape''' is a [[Doom 3]] mod by Glen &quot;FrenZon&quot; Murphy. The first version was released in August 6, 2004, only 3 days after the release of the game itself, to correct one of the (at the time) most-complained problems of the game: having to switch between [[Flashlight]] and the weapons. The name refers to the &quot;no duct tape in Mars&quot; problem; as said on the mod's home page, ''&quot;Under the crazy presumption that a roll of duct tape has to exist somewhere on the Mars facility, the Duct Tape mod sticks flashlights to your machinegun and shotgun.&quot;''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Duct Tape''' is a [[Doom 3]] mod&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; and a add-on&lt;/span&gt; by Glen &quot;FrenZon&quot; Murphy. The first version was released in August 6, 2004, only 3 days after the release of the game itself, to correct one of the (at the time) most-complained problems of the game: having to switch between [[Flashlight]] and the weapons. The name refers to the &quot;no duct tape in Mars&quot; problem; as said on the mod's home page, ''&quot;Under the crazy presumption that a roll of duct tape has to exist somewhere on the Mars facility, the Duct Tape mod sticks flashlights to your machinegun and shotgun.&quot;''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To balance things out, only [[Shotgun (Doom 3)|shotgun]] and [[Machine Gun|machine gun]] have duct-taped lights, and the beam is narrower than the regular flashlight's. Flashlight is still needed with other weapons, particularly the pistol. Weapon models aren't modified to reflect the duct-taping.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To balance things out, only [[Shotgun (Doom 3)|shotgun]] and [[Machine Gun|machine gun]] have duct-taped lights, and the beam is narrower than the regular flashlight's. Flashlight is still needed with other weapons, particularly the pistol. Weapon models aren't modified to reflect the duct-taping.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://ducttape.glenmurphy.com/ Duct Tape]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://ducttape.glenmurphy.com/ Duct Tape]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Doom 3 mods]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Doom 3 mods]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:36806:newid:82683 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Phobos_Labs_-_Sector_3:_Main_Reactor?diff=82682&amp;oldid=81965</id>
		<title>Phobos Labs - Sector 3: Main Reactor</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Phobos_Labs_-_Sector_3:_Main_Reactor?diff=82682&amp;oldid=81965"/>
				<updated>2013-05-19T09:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;In-Game Information: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:54, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Rockets&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Rockets&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Air Canisters&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Air Canisters&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Cabinet Codes===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''Storage Cabinet #009:''' ''492''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Sources ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Sources ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:81965:newid:82682 --&gt;
&lt;/table&gt;</summary>
		<author><name>95.91.238.165</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Prometheus?diff=82681&amp;oldid=82679</id>
		<title>Prometheus</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Prometheus?diff=82681&amp;oldid=82679"/>
				<updated>2013-05-19T09:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;Adding words.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:39, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Prometheus''', It &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;another&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Third&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Party&lt;/span&gt; Modification of Doom 3. Basing on the movie from the release of 2012. The Project is finally release in April 19 2013.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Prometheus_idTech4Mod_release.jpg|thumb|296px|The Possibility Cover Art of this Project.]]&lt;/span&gt;Prometheus''', It &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;third&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;party&lt;/span&gt; Modification of Doom 3. Basing on the movie from the release of 2012&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. The Mod itself describe itself have nothing do with the other Alien Franchise as is completely unrelated to any of actual game from Aliens&lt;/span&gt;. The Project is finally release in April 19 2013.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82679:newid:82681 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/File:Prometheus_idTech4Mod_release.jpg</id>
		<title>File:Prometheus idTech4Mod release.jpg</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/File:Prometheus_idTech4Mod_release.jpg"/>
				<updated>2013-05-19T09:35:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Stoudemire18&quot; title=&quot;User:Stoudemire18&quot; class=&quot;mw-userlink&quot;&gt;Stoudemire18&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Prometheus_idTech4Mod_release.jpg&quot; title=&quot;File:Prometheus idTech4Mod release.jpg&quot;&gt;File:Prometheus idTech4Mod release.jpg&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Prometheus?diff=82679&amp;oldid=0</id>
		<title>Prometheus</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Prometheus?diff=82679&amp;oldid=0"/>
				<updated>2013-05-19T09:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Creating another Page of the Mod. This one is the Prometheus and it based on the Movie Itself.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Prometheus''', It another Third Party Modification of Doom 3. Basing on the movie from the release of 2012. The Project is finally release in April 19 2013.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The Project is possibility developing in 2008. It have developing in secretly and was never show it at the public right until in 2012 after the Movie have release. The Game is completely unique from the actual game itself. Although, It have featuring the same weapon is. However, the detail are very independent to other Mod itself.&lt;br /&gt;
&lt;br /&gt;
==Website==&lt;br /&gt;
*[http://www.moddb.com/mods/prometheus-doom-3-movie-mod Moddb]&lt;br /&gt;
*[http://www.doom3world.org/phpbb2/viewtopic.php?f=54&amp;amp;t=25575&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=380 Forum]&lt;br /&gt;
[[Category:Doom 3 mods]]&lt;/div&gt;</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Into_Cerberon?diff=82678&amp;oldid=69421</id>
		<title>Into Cerberon</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Into_Cerberon?diff=82678&amp;oldid=69421"/>
				<updated>2013-05-19T08:52:47Z</updated>
		
		<summary type="html">&lt;p&gt;Adding and make a complete for sentences of the Mod.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:52, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Into Cerberon''' is a [[Doom 3]] [[fan-made Doom games|mod]] combining the gameplay of [[Wikipedia:Descent (computer game)|Descent]] with the [[Doom 3 engine|graphics engine]] of [[Doom 3]].&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;{{Stub}}&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'''[[File:Into_Cerberon.jpg|thumb|278px|The Main Title of the Mod Itself.]]Into Cerberon, '''It is a Modification of [[Doom 3]]. The Project aims to bring the gameplay of the definitive 6-degrees-of-freedom game, Descent, into the industrial gloom. Fly around the interiors of mines, refineries, research centres, and other industro-technical environments with full six degrees of freedom control: roll, tilt, yaw, and slide in all directions. Battle with your friends in pitch-black tunnels in the multiplayer action, or take on robots infected with a terrible nanovirus plague in the singleplayer campaign. An array of powerful weapons are at your command; from the humble lasers (not so humble once upgraded) and mundane concussion misssile to the fantastic Fusion Cannon and tremendous Mega Missile. Awe your foes as electric bolts leap from your ElectroHull, or give new meaning to the phrase &quot;bad sunburn&quot; with the insidious UV-8 Ultraviolet Emitter. Feel the kickback of the powerful AutoCannon as it hammers your target, or the heat from the Flamethrower as it fries armour plate like chicken wings. The Game itself describe itself as Descent Remade.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Developing of the project started right after the Doom 3 have release, making from scratch into completely unique design different from It actual game itself. It was announced in 2005. Which later later release a year later with the Alpha, Beta and then a final version in 2007 despite it 0.00 Type Version.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://www.chmodoplusr.com/IntoCerberon/ Homepage]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://www.chmodoplusr.com/IntoCerberon/ Homepage]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/into-cerberon Moddb]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Doom 3 mods]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Doom 3 mods]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:69421:newid:82678 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/File:Into_Cerberon.jpg</id>
		<title>File:Into Cerberon.jpg</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/File:Into_Cerberon.jpg"/>
				<updated>2013-05-19T08:52:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Stoudemire18&quot; title=&quot;User:Stoudemire18&quot; class=&quot;mw-userlink&quot;&gt;Stoudemire18&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Into_Cerberon.jpg&quot; title=&quot;File:Into Cerberon.jpg&quot;&gt;File:Into Cerberon.jpg&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Last_Man_Standing?diff=82676&amp;oldid=82317</id>
		<title>Last Man Standing</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Last_Man_Standing?diff=82676&amp;oldid=82317"/>
				<updated>2013-05-19T08:22:33Z</updated>
		
		<summary type="html">&lt;p&gt;Adjusting for much better view to the Public.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:22, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Last Man Standing''' ('''''LMS''''') coop mod is a popular [[Doom 3]] single player and multiplayer modification that aims to bring back the classic Doom experience. The &quot;LMS Mod&quot; gametype is survival in nature where the player faces swarms of attacking monsters. The mod also fully supports single player cooperative play both on the normal Doom 3 maps through the &quot;SP Coop&quot; gametype and on the [[Resurrection of Evil]] (ROE expansion pack) maps through the &quot;ROE Coop&quot; gametype. Support for coop in Resurrection of Evil is not featured in the Xbox port.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Lms_laststand_1280.jpg|thumb|262px|A Cover Art for the Last Man Standing Modification of Doom 3.]]&lt;/span&gt;The '''Last Man Standing''' ('''''LMS''''') coop mod is a popular [[Doom 3]] single player and multiplayer modification that aims to bring back the classic Doom experience. The &quot;LMS Mod&quot; gametype is survival in nature where the player faces swarms of attacking monsters. The mod also fully supports single player cooperative play both on the normal Doom 3 maps through the &quot;SP Coop&quot; gametype and on the [[Resurrection of Evil]] (ROE expansion pack) maps through the &quot;ROE Coop&quot; gametype. Support for coop in Resurrection of Evil is not featured in the Xbox port.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The goal of the modification is to blend together elements of Doom, Doom II, and Doom 3 together into an &quot;LMS Mod&quot; gametype, and also to provide cooperative play for the single-player campaigns of Doom 3 and Resurrection of Evil.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The goal of the modification is to blend together elements of Doom, Doom II, and Doom 3 together into an &quot;LMS Mod&quot; gametype, and also to provide cooperative play for the single-player campaigns of Doom 3 and Resurrection of Evil.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC Gamer UK March 2005&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC Gamer UK March 2005&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC Gamer USA Modwatch&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC Gamer USA Modwatch&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC Gamer USA Webpage Front Page Mention&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC Gamer USA Webpage Front Page Mention&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* GameStar (German Magazine)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* GameStar (German Magazine)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC GAMES (German Magazine, DVD version)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC GAMES (German Magazine, DVD version)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Games Machine (Italian Magazine, Estimated in September 2005 issue, Scan Pending)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Games Machine (Italian Magazine, Estimated in September 2005 issue, Scan Pending)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PcZone Magazine (appeared in the July issue)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PcZone Magazine (appeared in the July issue)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Domashny PK August 2005 (Ukrainian Magazine, scan pending)&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Domashny PK August 2005 (Ukrainian Magazine, scan pending)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Gameplay August 2005 (Ukrainian Magazine, scan pending)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Gameplay August 2005 (Ukrainian Magazine, scan pending)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC Gamer UK (September 2005 issue, DVD Version)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* PC Gamer UK (September 2005 issue, DVD Version)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82317:newid:82676 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/File:Lms_laststand_1280.jpg</id>
		<title>File:Lms laststand 1280.jpg</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/File:Lms_laststand_1280.jpg"/>
				<updated>2013-05-19T08:20:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Stoudemire18&quot; title=&quot;User:Stoudemire18&quot; class=&quot;mw-userlink&quot;&gt;Stoudemire18&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Lms_laststand_1280.jpg&quot; title=&quot;File:Lms laststand 1280.jpg&quot;&gt;File:Lms laststand 1280.jpg&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Z-Hunter?diff=82673&amp;oldid=82126</id>
		<title>Z-Hunter</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Z-Hunter?diff=82673&amp;oldid=82126"/>
				<updated>2013-05-19T08:15:51Z</updated>
		
		<summary type="html">&lt;p&gt;Adding Picture again.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:15, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Z-Hunter''' is a ''[[Doom 3]]'' [[fan-made Doom games|mod]], by Atomic Armadillo Entertainment. It turns Doom 3 into top-down shooter. The mod features 8 new levels, each has its own theme and very athmospheric level design, the athmosphere is also aided by fitting music written by Desecrative Phoneticism band. There are only two weapons, [[Machine Gun]] and [[Plasma Gun]], both have infinite ammo and require no reload. There are also no PDA and no flashlight. The player starts each level (excluding level 8) with 100% of armor and 150% of health.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Zhunter.jpg|thumb|268px|Z-Hunter Cover Art.]]&lt;/span&gt;Z-Hunter''' is a ''[[Doom 3]]'' [[fan-made Doom games|mod]], by Atomic Armadillo Entertainment. It turns Doom 3 into top-down shooter. The mod features 8 new levels, each has its own theme and very athmospheric level design, the athmosphere is also aided by fitting music written by Desecrative Phoneticism band. There are only two weapons, [[Machine Gun]] and [[Plasma Gun]], both have infinite ammo and require no reload. There are also no PDA and no flashlight. The player starts each level (excluding level 8) with 100% of armor and 150% of health.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Team==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Team==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82126:newid:82673 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/File:Zhunter.jpg</id>
		<title>File:Zhunter.jpg</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/File:Zhunter.jpg"/>
				<updated>2013-05-19T08:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Stoudemire18&quot; title=&quot;User:Stoudemire18&quot; class=&quot;mw-userlink&quot;&gt;Stoudemire18&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Zhunter.jpg&quot; title=&quot;File:Zhunter.jpg&quot;&gt;File:Zhunter.jpg&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Classic_Doom_for_Doom_3?diff=82671&amp;oldid=76709</id>
		<title>Classic Doom for Doom 3</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Classic_Doom_for_Doom_3?diff=82671&amp;oldid=76709"/>
				<updated>2013-05-19T08:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;Adding Picture.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:13, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Video:Classic Doom for Doom 3 - E1M2|thumb|300px|right|A gameplay of Classic Doom 3 on E1M2.]]&lt;/span&gt;{{stub}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{stub}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Classic Doom for Doom 3}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Classic Doom for Doom 3}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Classic_Doom_3_Man_Menu.jpg|thumb|252px|Main Menu of Classic Doom 3.]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Classic Doom for Doom 3''' (also known as '''Classic Doom 3''', mod name '''cdoom''') is a ''[[Doom 3]]'' [[fan-made Doom games|mod]], by Flaming Sheep Software.  It recreates the entire [[Knee-Deep in the Dead]] shareware episode of ''[[Doom]]''.  Other episodes are not recreated, partly due to copyright and licensing issues (since the mod is freely distributed, without specific authorisation from [[id Software]]), but primarily because the team wished to move over to working on different projects after recreating the first episode.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Classic Doom for Doom 3''' (also known as '''Classic Doom 3''', mod name '''cdoom''') is a ''[[Doom 3]]'' [[fan-made Doom games|mod]], by Flaming Sheep Software.  It recreates the entire [[Knee-Deep in the Dead]] shareware episode of ''[[Doom]]''.  Other episodes are not recreated, partly due to copyright and licensing issues (since the mod is freely distributed, without specific authorisation from [[id Software]]), but primarily because the team wished to move over to working on different projects after recreating the first episode.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:76709:newid:82671 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/File:Classic_Doom_3_Man_Menu.jpg</id>
		<title>File:Classic Doom 3 Man Menu.jpg</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/File:Classic_Doom_3_Man_Menu.jpg"/>
				<updated>2013-05-19T08:11:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Stoudemire18&quot; title=&quot;User:Stoudemire18&quot; class=&quot;mw-userlink&quot;&gt;Stoudemire18&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Classic_Doom_3_Man_Menu.jpg&quot; title=&quot;File:Classic Doom 3 Man Menu.jpg&quot;&gt;File:Classic Doom 3 Man Menu.jpg&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Erebus_-_Level_4:_Erebus_Control?diff=82669&amp;oldid=76046</id>
		<title>Erebus - Level 4: Erebus Control</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Erebus_-_Level_4:_Erebus_Control?diff=82669&amp;oldid=76046"/>
				<updated>2013-05-19T08:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;In-Game Information: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:11, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Ron Gibbons&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Ron Gibbons&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mathew&lt;/span&gt; Smith&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Mack&lt;/span&gt; Smith&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Nathan Reynolds&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Nathan Reynolds&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:76046:newid:82669 --&gt;
&lt;/table&gt;</summary>
		<author><name>89.191.241.236</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/The_Dark_Mod?diff=82668&amp;oldid=58380</id>
		<title>The Dark Mod</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/The_Dark_Mod?diff=82668&amp;oldid=58380"/>
				<updated>2013-05-19T08:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Development: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:09, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''The Dark Mod''' is a single-player ''[[Doom 3]]'' total conversion mod by Broken Glass Studios. The mod intends to convert ''Doom 3'' into a dark mediaeval stealth game, and draws inspiration heavily from the Looking Glass Studios / Ion Storm game series ''[[wikipedia:Thief (series)|Thief]]''.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Menu1.jpg|thumb|278px|Dark Modification Main Menu notice at the middle of the Left of Version 1.00. Now, It already Version 1.08.]]&lt;/span&gt;The Dark Mod''' is a single-player ''[[Doom 3]]'' total conversion mod by Broken Glass Studios. The mod intends to convert ''Doom 3'' into a dark mediaeval stealth game, and draws inspiration heavily from the Looking Glass Studios / Ion Storm game series ''[[wikipedia:Thief (series)|Thief]]''.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Plot==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The mod features several new weapons familiar to ''Thief'' players (sword, non-lethal blackjack, bow with different types of arrows), enemy AI and player movement system that takes into account hiding in shadows and noises generated when walking on different surfaces; also included are appropriate tweaks to the physics engine.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The mod features several new weapons familiar to ''Thief'' players (sword, non-lethal blackjack, bow with different types of arrows), enemy AI and player movement system that takes into account hiding in shadows and noises generated when walking on different surfaces; also included are appropriate tweaks to the physics engine.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Currently the primary goal is to release a toolkit for map/mission makers - to allow modding in vein similar to the fan missions of ''Thief'' series - but the final version will also include a campaign.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;==Development==&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Currently the primary goal is to release a toolkit for map/mission makers - to allow modding in very similar to the fan missions of ''Thief'' series - but the final version will also include a campaign.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first alpha version, with one short playable map (Thief's Den) was released in January 18, 2008. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Feature-complete&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;beta&lt;/span&gt; version of the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;complete&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;toolkit&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;was&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;released&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;October&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;17&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;2009&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The first alpha version, with one short playable map (Thief's Den) was released in January 18, 2008. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Second&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;one release a month later. One year later, they finally release a full&lt;/span&gt; version of&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; it a full version of it. In recently news,&lt;/span&gt; the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;project&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;ongoing&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;standalone. So in the future&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;fans won't required the full original Doom 3 game to play it anymore&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:58380:newid:82668 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/File:Menu1.jpg</id>
		<title>File:Menu1.jpg</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/File:Menu1.jpg"/>
				<updated>2013-05-19T07:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Stoudemire18&quot; title=&quot;User:Stoudemire18&quot; class=&quot;mw-userlink&quot;&gt;Stoudemire18&lt;/a&gt; uploaded &amp;quot;&lt;a href=&quot;/wiki/File:Menu1.jpg&quot; title=&quot;File:Menu1.jpg&quot;&gt;File:Menu1.jpg&lt;/a&gt;&amp;quot;&lt;/p&gt;
</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Hub_5:_Necropolis_(map)?diff=82665&amp;oldid=75491</id>
		<title>Hub 5: Necropolis (map)</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Hub_5:_Necropolis_(map)?diff=82665&amp;oldid=75491"/>
				<updated>2013-05-19T06:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;Fixing Errors.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:37, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Walkthrough===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Walkthrough===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;OK...so you've beaten two Heresiarchs, a Death Wyvern, and tons of monsters. Now you have come to a dark place with thunder cracking...of course Korax shows up AGAIN but this time asks you if &quot;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;are&lt;/span&gt; strong enough to face your masters.&quot; You'll find out what this means later on. Take caution though, because what is behind the &quot;illusion wall&quot; is a cemetery and there are many new monsters called reivers (half-bodies, dead spirits) and they are annoying... and be careful because they come out of the ground too...freaky. Anyway, if you want, you can travel around the cemetery and kill off all the ghosts (there are lots, but once you've killed most they stop appearing) so you won't have problems later on. If you want, go to the far side of the cemetery and go into an open portal which will lead you to the secret level, The Vivarium. If you enter any of the tombs before this, forget that you'll ever get passed the barred door...&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;OK...so you've beaten two Heresiarchs, a Death Wyvern, and tons of monsters. Now you have come to a dark place with thunder cracking...of course Korax shows up AGAIN but this time asks you if &quot;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Are&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/span&gt; strong enough to face your masters.&quot; You'll find out what this means later on. Take caution though, because what is behind the &quot;illusion wall&quot; is a cemetery and there are many new monsters called reivers (half-bodies, dead spirits) and they are annoying... and be careful because they come out of the ground too...freaky. Anyway, if you want, you can travel around the cemetery and kill off all the ghosts (there are lots, but once you've killed most they stop appearing) so you won't have problems later on. If you want, go to the far side of the cemetery and go into an open portal which will lead you to the secret level, The Vivarium. If you enter any of the tombs before this, forget that you'll ever get passed the barred door...&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So go into the tombs and after you're done with them all, take the relics you took from your masters and open the doors from where you started and that'll lead you to Korax who you'll have to kill to win the game.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So go into the tombs and after you're done with them all, take the relics you took from your masters and open the doors from where you started and that'll lead you to Korax who you'll have to kill to win the game.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:75491:newid:82665 --&gt;
&lt;/table&gt;</summary>
		<author><name>Stoudemire18</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Elric_Sullivan_(Darkhaven)?diff=82664&amp;oldid=82657</id>
		<title>Elric Sullivan (Darkhaven)</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Elric_Sullivan_(Darkhaven)?diff=82664&amp;oldid=82657"/>
				<updated>2013-05-19T06:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:04, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Elric&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sullivan&lt;/span&gt;''' (aka ''Darkhaven, ''more recently ''Fisk'') is a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;regular&lt;/span&gt; on [[Doomworld]], the [[ZDoom]] forums, and frequents the #jetsons IRC channel&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;He&lt;/span&gt; is a self-described &quot;on-again-off-again&quot; Doom player from New Orleans, Louisiana who may be better known for beginning or joining and summarily abandoning numerous projects more than for his complete works, which range from dark-ambient, progressive metal and electronica music to maps for various Doom ports, including for the [[32x|Sega 32x port]], [[Doom 64 EX]], and [[vanilla Doom]] among others.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.facebook.com/klobbman504&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;u&amp;gt;Elrpc Javier Sullopan &amp;lt;/u&amp;gt;]&lt;/span&gt;''' (aka ''Darkhaven, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;aka SOULVAN, aka who care whatsoever, aka why are you reading this, &lt;/span&gt;''more recently ''Fisk'') is a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;irregular&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;foot soldier/fake Solid Snake &lt;/span&gt;on [[Doomworld]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; (LULZ)&lt;/span&gt;, the [[ZDoom]] forums, and frequents the #jetsons IRC channel &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(I have no idea what that&lt;/span&gt; is&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; really. Maybe it's&lt;/span&gt; a&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; lie?). He is never&lt;/span&gt; self-described &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;as a &lt;/span&gt;&quot;on-again-off-again&quot; Doom player &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(too much damn monopoly) &lt;/span&gt;from New Orleans, Louisiana &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(REALLY?!) &lt;/span&gt;who may be better known for beginning or joining&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;destroying &lt;/span&gt;and summarily abandoning numerous projects &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(such as Project QWOP) &lt;/span&gt;more than for his complete works&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; (Due to the fact that his Call of Duty: Black Ops II disk was used as a pizza cutter during a D&amp;amp;D session)&lt;/span&gt;, which range from dark-ambient, progressive metal and electronica music &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(DO WHAT YOU WANT CAUSE A PIRATE IS FREE YOU ARE A PIRATE!) &lt;/span&gt;to maps for various Doom ports, including for the [[32x|Sega 32x port]], [[Doom 64 EX]], and [[vanilla Doom]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; (I like Cherry Doom)&lt;/span&gt; among others.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;===Music===&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So why is this guy on here anyway? I mean it's just some lazy guy who spends too much time on DOOM and not enough time on Metal of Honor or Battlefield. So delete this NOW!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA GIVE YOU UP&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA LET YOU DOWN&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA RUN AROUND AND DESERT YOU&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA MAKE YOUR CRY&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NEVER GONNA SAY GOODBYE&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Music - I'm here to kiss ass and chew bubblegum and I'm all outta gum.===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://box.com/fisk-midi Box.com account]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://box.com/fisk-midi Box.com account]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Maps===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Maps===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Fiskmaps I: Descend&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Fiskmaps I: Descend&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Severed Survival (1024cla2.wad MAP06)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Severed Survival (1024cla2.wad MAP06)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*I got your map right here!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{DEFAULTSORT:Sullivan,Elric}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{DEFAULTSORT:Sullivan,Elric}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:People]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:People]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:People]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82657:newid:82664 --&gt;
&lt;/table&gt;</summary>
		<author><name>138.163.0.43</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Super_NES?diff=82663&amp;oldid=79336</id>
		<title>Super NES</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Super_NES?diff=82663&amp;oldid=79336"/>
				<updated>2013-05-19T03:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:51, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;SNES Doom features 22 levels from the PC version, but the player's heads-up display does not take up the whole screen. The floors and ceilings are also not texture mapped. The game lacks a back-up system, meaning that each episode must be finished from the beginning. [[Multiplayer]] was available if the player bought an [[wikipedia:XBAND|XBAND]] modem. Due to memory limitations, the enemies are only animated from the front, which meant that they always appear to face the player. This renders [[monster infighting]] impossible, although it was made possible for monsters of the same type to damage each other with projectiles in this version of the game. Perhaps as a concession to this limitation, circle-strafing was also removed, though standard strafing is still possible. Also, perhaps as a means to conserve processing power, sound propogation is unused, rendering all enemies deaf. The game runs at the system's native 256 x 224 pixel resolution, though it doesn't fill the entire screen; instead, it runs in a window, with a black frame. Additionally, enemies, scenery, and items are increasingly pixelated the farther away they are, to the point where far-off enemies may be indistinguishable from the scenery.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;SNES Doom features 22 levels from the PC version, but the player's heads-up display does not take up the whole screen. The floors and ceilings are also not texture mapped. The game lacks a back-up system, meaning that each episode must be finished from the beginning. [[Multiplayer]] was available if the player bought an [[wikipedia:XBAND|XBAND]] modem. Due to memory limitations, the enemies are only animated from the front, which meant that they always appear to face the player. This renders [[monster infighting]] impossible, although it was made possible for monsters of the same type to damage each other with projectiles in this version of the game. Perhaps as a concession to this limitation, circle-strafing was also removed, though standard strafing is still possible. Also, perhaps as a means to conserve processing power, sound propogation is unused, rendering all enemies deaf. The game runs at the system's native 256 x 224 pixel resolution, though it doesn't fill the entire screen; instead, it runs in a window, with a black frame. Additionally, enemies, scenery, and items are increasingly pixelated the farther away they are, to the point where far-off enemies may be indistinguishable from the scenery.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Interestingly, some of the maps used in the Super Nintendo port are actually more intricate and detailed than their counterparts on the more powerful consoles, though several are still heavily retextured as in other console versions. The [[cyberdemon]] and [[spiderdemon]] monsters that the [[Atari Jaguar]], [[3DO]], and [[Sega 32X]] versions lack are also present. The musical score, which uses the system's on-board sound processors, plays new arrangements of each song rather than the PC version's own [[wikipedia:Musical Instrument Digital Interface|MIDI]] format. The musical arrangements of the SNES version were generally praised. Episode 2 cannot be played on &quot;I'm Too Young to Die&quot; or &quot;Hey, Not Too Rough&quot;, while Episode 3 can only be accessed on &quot;Ultra-Violence&quot; and &quot;Nightmare&quot;. According to concerns from Nintendo, the Super Nintendo version was modified to not include any hell references (this proved to be false, as the &quot;[[Inferno]]&quot; chapter still takes place in Hell and contains at least one inverted cross); furthermore, blood drawn from gunfire was removed to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;make the game seem less&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;violent&lt;/span&gt; (though the graphic death sequences still &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;remained&lt;/span&gt;). Many believe that this issue led to mixed reviews.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Interestingly, some of the maps used in the Super Nintendo port are actually more intricate and detailed than their counterparts on the more powerful consoles, though several are still heavily retextured as in other console versions. The [[cyberdemon]] and [[spiderdemon]] monsters that the [[Atari Jaguar]], [[3DO]], and [[Sega 32X]] versions lack are also present. The musical score, which uses the system's on-board sound processors, plays new arrangements of each song rather than the PC version's own [[wikipedia:Musical Instrument Digital Interface|MIDI]] format. The musical arrangements of the SNES version were generally praised. Episode 2 cannot be played on &quot;I'm Too Young to Die&quot; or &quot;Hey, Not Too Rough&quot;, while Episode 3 can only be accessed on &quot;Ultra-Violence&quot; and &quot;Nightmare&quot;. According to concerns from Nintendo, the Super Nintendo version was modified to not include any hell references (this proved to be false, as the &quot;[[Inferno]]&quot; chapter still takes place in Hell and contains at least one inverted cross); furthermore, blood drawn from gunfire was removed&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; due&lt;/span&gt; to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;hardware&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;limitations&lt;/span&gt; (though the graphic death sequences still &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;remain&lt;/span&gt;). Many believe that this issue led to mixed reviews.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[automap]] display takes advantage of the rotating and scaling of the Super FX chip, with the entire map spinning around the player's position rather than the player being portrayed with an arrow. Due to system limitations, no [[particles]] such as blood impacts, smoke or bullet sparks are present in the game - indeed, the [[shotgun]] does not fire seven individual shots as normal, but rather functions something like a slug gun or hunting rifle. This allows a player to shoot (and be shot) from a distance using the shotgun with no decrease in power. Moreover, the player's [[chaingun]] is now capable of single fire (although emptying one's bullet stock still produces a [[Chaingun makes two sounds firing single bullet|doubled sound effect]]). Finally, [[Nightmare]] mode does not feature [[Spawning#Monster respawning|respawning monsters]], but still contains very fast and tough monsters as normal.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[automap]] display takes advantage of the rotating and scaling of the Super FX chip, with the entire map spinning around the player's position rather than the player being portrayed with an arrow. Due to system limitations, no [[particles]] such as blood impacts, smoke or bullet sparks are present in the game - indeed, the [[shotgun]] does not fire seven individual shots as normal, but rather functions something like a slug gun or hunting rifle. This allows a player to shoot (and be shot) from a distance using the shotgun with no decrease in power. Moreover, the player's [[chaingun]] is now capable of single fire (although emptying one's bullet stock still produces a [[Chaingun makes two sounds firing single bullet|doubled sound effect]]). Finally, [[Nightmare]] mode does not feature [[Spawning#Monster respawning|respawning monsters]], but still contains very fast and tough monsters as normal.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:79336:newid:82663 --&gt;
&lt;/table&gt;</summary>
		<author><name>Martin III</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/IRC?diff=82662&amp;oldid=75578</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/IRC?diff=82662&amp;oldid=75578"/>
				<updated>2013-05-19T03:48:36Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Misc networks: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:48, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Misc networks==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Misc networks==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Planetdoom (IRC channel)|#planetdoom]] on gamesurge ([irc://irc.gamesurge.net/planetdoom chat])&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Planetdoom (IRC channel)|#planetdoom]] on gamesurge ([irc://irc.gamesurge.net/planetdoom chat])&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[RFA (IRC channel) |#p0x]] on &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;powerprecision&lt;/span&gt;.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/span&gt; ([irc://irc.powerprecision.com/p0x chat])&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[RFA (IRC channel) |#p0x]] on &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;node-3&lt;/span&gt;.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;net&lt;/span&gt; ([irc://irc.powerprecision.com/p0x chat])&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Zdoom (EsperNet IRC channel)|#zdoom]] on EsperNet ([irc://irc.esper.net/zdoom chat]) &amp;amp;mdash; officially about [[ZDoom]], contrarily to [[Zdoom (IRC channel)|the OFTC channel of the same name]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Zdoom (EsperNet IRC channel)|#zdoom]] on EsperNet ([irc://irc.esper.net/zdoom chat]) &amp;amp;mdash; officially about [[ZDoom]], contrarily to [[Zdoom (IRC channel)|the OFTC channel of the same name]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:75578:newid:82662 --&gt;
&lt;/table&gt;</summary>
		<author><name>67.142.171.22</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Cyberdemon?diff=82661&amp;oldid=82297</id>
		<title>Cyberdemon</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Cyberdemon?diff=82661&amp;oldid=82297"/>
				<updated>2013-05-19T03:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General tactics: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:42, May 19, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Tactical analysis==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Tactical analysis==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===General tactics===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===General tactics===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Killing a Cyberdemon is almost impossible without a large amount of ammunition&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;; contrary to popular belief, it is far more difficult than simply shooting at it until it dies&lt;/span&gt;. The [[BFG9000]] is the most effective weapon against a Cyberdemon, although the [[plasma gun]] can work fairly well. Three to four direct BFG hits will usually kill a Cyberdemon, and at point-blank range two well-placed shots are enough ([http://doomedsda.us/compet-n/doom2/fast/fa32-035.zip example]). If a BFG9000 is not available, the [[rocket launcher]] is also effective - but be prepared for a long fight, since around 45 well-placed hits with the rocket launcher is required to kill a Cyberdemon. Killing a Cyberdemon with other weapons is significantly more difficult: for example it takes around 400 bullets from a [[chaingun]]. It is '''extremely''' difficult to kill a Cyberdemon with [[melee attack]]s and it takes roughly 400 [[chainsaw]] or non-[[berserk]] [[fist]] hits to do so, but given their extreme powers and low pain chances, it is strongly not recommended under most circumstances. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Almost certainly ''because'' of the difficulty involved, the&lt;/span&gt; [[Xbox Live Arcade]] release of ''[[Doom II]]'' features an [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Achievement&lt;/span&gt;]] that requires the player to kill a Cyberdemon with their bare hands, named &quot;You Have Huge Guts&quot;, after the [[Doom comic|''Doom'' comic]]. This can be achieved by giving the final&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, deadly&lt;/span&gt; blow on it with a fist, after softening it up with other weaponry. There is also a trophy that can be attained called &quot;Knuckle Sammich&quot; on the classic collection of Doom if you kill the Cyberdemon using the same method used to attain the &quot;You Have Huge Guts&quot; trophy on the Xbox360.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Killing a Cyberdemon is almost impossible without a large amount of ammunition. The [[BFG9000]] is the most effective weapon against a Cyberdemon, although the [[plasma gun]] can work fairly well. Three to four direct BFG hits will usually kill a Cyberdemon, and at point-blank range two well-placed shots are enough ([http://doomedsda.us/compet-n/doom2/fast/fa32-035.zip example]). If a BFG9000 is not available, the [[rocket launcher]] is also effective - but be prepared for a long fight, since around 45 well-placed hits with the rocket launcher is required to kill a Cyberdemon. Killing a Cyberdemon with other weapons is significantly more difficult: for example it takes around 400 bullets from a [[chaingun]]. It is '''extremely''' difficult to kill a Cyberdemon with [[melee attack]]s and it takes roughly 400 [[chainsaw]] or non-[[berserk]] [[fist]] hits to do so, but given their extreme powers and low pain chances, it is strongly not recommended under most circumstances. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The&lt;/span&gt; [[Xbox Live Arcade]] release of ''[[Doom II]]'' features an [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;achievement&lt;/span&gt;]] that requires the player to kill a Cyberdemon with their bare hands, named &quot;You Have Huge Guts&quot;, after the [[Doom comic|''Doom'' comic]]. This can be achieved by giving the final blow on it with a fist, after softening it up with other weaponry. There is also a trophy that can be attained called &quot;Knuckle Sammich&quot; on the classic collection of Doom if you kill the Cyberdemon using the same method used to attain the &quot;You Have Huge Guts&quot; trophy on the Xbox360.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Because a Cyberdemon has a low pain chance, it is difficult to prevent it from attacking. It is also important to be constantly aware of when it fires a rocket, as it will do so relentlessly. [[wikipedia:Circlestrafing|Circlestrafing]] can be used to avoid return fire while attacking. Because one rocket will often be enough to critically injure the player, it is imperative that all rockets are avoided. Because of [[splash damage]], it is also important to stay away from the explosions. For example, it is advisable to avoid standing too close to a wall when fighting a Cyberdemon, as splash damage can be sustained from rockets hitting the wall.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Because a Cyberdemon has a low pain chance, it is difficult to prevent it from attacking. It is also important to be constantly aware of when it fires a rocket, as it will do so relentlessly. [[wikipedia:Circlestrafing|Circlestrafing]] can be used to avoid return fire while attacking. Because one rocket will often be enough to critically injure the player, it is imperative that all rockets are avoided. Because of [[splash damage]], it is also important to stay away from the explosions. For example, it is advisable to avoid standing too close to a wall when fighting a Cyberdemon, as splash damage can be sustained from rockets hitting the wall.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Due to its firepower and hitpoints which are by far the highest among demons, the Cyberdemon easily dominates in [[monster infighting]] battles. Because of this, luring it into fighting another monster is a great way to save ammunition. However, there is a chance of them losing if fighting against the [[Spiderdemon]] (often happens in [[MAP20: Gotcha! (Doom II)|MAP20: Gotcha!]]) and a large group of very strong demons like the [[Baron of Hell]] ([[MAP08: Tricks and Traps (Doom II)|MAP08: Tricks and Traps]]).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Due to its firepower and hitpoints which are by far the highest among demons, the Cyberdemon easily dominates in [[monster infighting]] battles. Because of this, luring it into fighting another monster is a great way to save ammunition. However, there is a chance of them losing if fighting against the [[Spiderdemon]] (often happens in [[MAP20: Gotcha! (Doom II)|MAP20: Gotcha!]]) and a large group of very strong demons like the [[Baron of Hell]] ([[MAP08: Tricks and Traps (Doom II)|MAP08: Tricks and Traps]]).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On [[Doom 64]], the [[Unmaker]] at its full power and at close range can kill the Cyberdemon at a very fast rate, faster than 2 BFG shots. Be warned though, its low pain chance means that the Cyberdemon can still fire rockets&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; at you&lt;/span&gt;, even at close range, so don't get too reckless. On harder levels, facing 2 Cyberdemons simultaneously is still going to be difficult, though not as hard as relying on the BFG.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On [[Doom 64]], the [[Unmaker]] at its full power and at close range can kill the Cyberdemon at a very fast rate, faster than 2 BFG shots. Be warned though, its low pain chance means that the Cyberdemon can still fire rockets, even at close range, so don't get too reckless. On harder levels, facing 2 Cyberdemons simultaneously is still going to be difficult, though not as hard as relying on the BFG.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82297:newid:82661 --&gt;
&lt;/table&gt;</summary>
		<author><name>Martin III</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/E2M9:_Fortress_of_Mystery_(Doom)?diff=82660&amp;oldid=75480</id>
		<title>E2M9: Fortress of Mystery (Doom)</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/E2M9:_Fortress_of_Mystery_(Doom)?diff=82660&amp;oldid=75480"/>
				<updated>2013-05-18T20:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:43, May 18, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''E2M9: Fortress of Mystery''' is the secret map of [[The Shores of Hell]] in [[Doom]], which can be accessed from [[E2M5: Command Center]].  It was designed by [[Sandy Petersen]] and uses the [[Doom music|music]] track &quot;Untitled.&quot; The [[par time]] is 2:50. This map is accessed in the Jaguar and 3DO versions (in which it is called &quot;Dis&quot;) through the regular exit from [[E3M7: Limbo]], in the SNES version by finding the secret exit in [[E2M3: Refinery]], and in the 32X, Saturn, and PlayStation versions by finding the secret exit in [[E2M7: Spawning Vats]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''E2M9: Fortress of Mystery''' is the secret map of [[The Shores of Hell]] in [[Doom]], which can be accessed from [[E2M5: Command Center]].  It was designed by [[Sandy Petersen]] and uses the [[Doom music|music]] track &quot;Untitled.&quot; The [[par time]] is 2:50. This map is accessed in the Jaguar and 3DO versions (in which it is called &quot;Dis&quot;) through the regular exit from [[E3M7: Limbo]], in the SNES version by finding the secret exit in [[E2M3: Refinery]], and in the 32X, Saturn, and PlayStation versions by finding the secret exit in [[E2M7: Spawning Vats]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Like many secret maps, this is something of a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Wikipedia:Conceptual art|&lt;/span&gt;concept level&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;, featuring a room full of [[Baron]]s and a room full of [[Cacodemon]]s and not much else.  On the other hand, if you survive, you can leave carrying every possible [[weapon]] (excluding the [[BFG9000]] which does not appear until the [[Inferno|next episode]]).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Like many secret maps, this is something of a concept level, featuring a room full of [[Baron]]s and a room full of [[Cacodemon]]s and not much else.  On the other hand, if you survive, you can leave carrying every possible [[weapon]] (excluding the [[BFG9000]] which does not appear until the [[Inferno|next episode]]).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Completing this level takes the player to [[E2M6: Halls of the Damned]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Completing this level takes the player to [[E2M6: Halls of the Damned]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:75480:newid:82660 --&gt;
&lt;/table&gt;</summary>
		<author><name>86.131.52.57</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Spectre?diff=82659&amp;oldid=82262</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Spectre?diff=82659&amp;oldid=82262"/>
				<updated>2013-05-18T17:19:01Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:19, May 18, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In a [[ZDoom]]-based [[source port]], if the player is killed by a Spectre (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: &quot;[player name] was eaten by a Spectre&quot;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In a [[ZDoom]]-based [[source port]], if the player is killed by a Spectre (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: &quot;[player name] was eaten by a Spectre&quot;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In Doom95, the spectre's sprite will reflect nearby objects like oil drums or corpses.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In Doom95, the spectre's sprite will reflect nearby objects like oil drums or corpses.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In [[Brutal Doom]], Spectres are completely invisible, except for their eyes. When a Spectre is killed, its corpse loses its invisibility power (in the form of a red &quot;smoke&quot; aura) and becomes fully visible.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Data ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Data ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82262:newid:82659 --&gt;
&lt;/table&gt;</summary>
		<author><name>79.75.99.148</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/MAP07:_Dead_Simple_(Doom_II)?diff=82658&amp;oldid=82656</id>
		<title>MAP07: Dead Simple (Doom II)</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/MAP07:_Dead_Simple_(Doom_II)?diff=82658&amp;oldid=82656"/>
				<updated>2013-05-18T06:27:16Z</updated>
		
		<summary type="html">&lt;p&gt;We don&amp;#039;t need information on jumping strategies thanks to ZDoom.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:27, May 18, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Before you exit, hit the switches in this room and the platforms the Mancubi were on will lower, revealing health and weapons. Also, get the [[ammo]] and [[health]] items in the areas where the Arachnotrons came from. Now go back to the center of the map and exit.[[File:Screenshot_Doom_20121125_002917_modified.png|thumb|A group of Mancubi.]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Before you exit, hit the switches in this room and the platforms the Mancubi were on will lower, revealing health and weapons. Also, get the [[ammo]] and [[health]] items in the areas where the Arachnotrons came from. Now go back to the center of the map and exit.[[File:Screenshot_Doom_20121125_002917_modified.png|thumb|A group of Mancubi.]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;However, players who use [[ZDoom]] can simply jump over the gap between the ground and the exit, skipping the whole Mancubus-Arachnotron battle.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Secrets===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Secrets===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82656:newid:82658 --&gt;
&lt;/table&gt;</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/User:184.182.191.4</id>
		<title>User:184.182.191.4</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/User:184.182.191.4"/>
				<updated>2013-05-18T06:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Justice_Infinity&quot; title=&quot;User:Justice Infinity&quot; class=&quot;mw-userlink&quot;&gt;Justice Infinity&lt;/a&gt; blocked &lt;a href=&quot;/wiki/Special:Contributions/184.182.191.4&quot; title=&quot;Special:Contributions/184.182.191.4&quot; class=&quot;mw-userlink&quot;&gt;184.182.191.4&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:184.182.191.4?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:184.182.191.4 (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/span&gt; with an expiry time of &lt;span class=&quot;blockExpiry&quot; dir=&quot;ltr&quot; title=&quot;3 months&quot;&gt;3 months&lt;/span&gt; (anonymous users only, account creation disabled, cannot edit own talk page) Vandalising pages&lt;/p&gt;
</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Elric_Sullivan_(Darkhaven)?diff=82657&amp;oldid=82655</id>
		<title>Elric Sullivan (Darkhaven)</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Elric_Sullivan_(Darkhaven)?diff=82657&amp;oldid=82655"/>
				<updated>2013-05-18T06:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/138.163.0.43&quot; title=&quot;Special:Contributions/138.163.0.43&quot;&gt;138.163.0.43&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:138.163.0.43?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:138.163.0.43 (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Block/138.163.0.43&quot; title=&quot;Special:Block/138.163.0.43&quot;&gt;block&lt;/a&gt;) to last version by &lt;a href=&quot;/wiki/User:184.182.191.4&quot; class=&quot;new&quot; title=&quot;User:184.182.191.4 (page does not exist)&quot;&gt;184.182.191.4&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:24, May 18, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;u&amp;gt;Elrpc&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Javier Sullopan&amp;lt;/u&amp;gt;&lt;/span&gt;''' (aka ''Darkhaven, ''more recently ''Fisk&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, aka SULLIVAN&lt;/span&gt;'') is a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;crazed &lt;/span&gt;regular on [[Doomworld]], the [[ZDoom]] forums, and frequents the #jetsons IRC channel&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; if you actually care but you don't&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt;He&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt; is a self-described &quot;on-again-off-again&quot; Doom player &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(Because he broke his Call of Duty: Black Ops II Disc after using it as a pizza cutter) &lt;/span&gt;from New Orleans, Louisiana who may be better known for beginning or joining and summarily abandoning numerous projects &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(Not sure if he does this for lulz sakes) &lt;/span&gt;more than for his complete works, which range from dark-ambient, progressive metal and electronica music &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(DO WHAT YOU WANT CAUSE A PIRATE IS FREE) &lt;/span&gt;to maps for various Doom ports, including for the [[32x|Sega 32x port]], [[Doom 64 EX]], and [[vanilla Doom]] among others.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &quot;Snake? What's going on?! Snake! SNAKE!!!!!!!!!!&quot;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Elric&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sullivan&lt;/span&gt;''' (aka ''Darkhaven, ''more recently ''Fisk'') is a regular on [[Doomworld]], the [[ZDoom]] forums, and frequents the #jetsons IRC channel. He is a self-described &quot;on-again-off-again&quot; Doom player from New Orleans, Louisiana who may be better known for beginning or joining and summarily abandoning numerous projects more than for his complete works, which range from dark-ambient, progressive metal and electronica music to maps for various Doom ports, including for the [[32x|Sega 32x port]], [[Doom 64 EX]], and [[vanilla Doom]] among others.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Music===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Music===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://box.com/fisk-midi Box.com account]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://box.com/fisk-midi Box.com account]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82655:newid:82657 --&gt;
&lt;/table&gt;</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/MAP07:_Dead_Simple_(Doom_II)?diff=82656&amp;oldid=82043</id>
		<title>MAP07: Dead Simple (Doom II)</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/MAP07:_Dead_Simple_(Doom_II)?diff=82656&amp;oldid=82043"/>
				<updated>2013-05-18T05:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:00, May 18, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Before you exit, hit the switches in this room and the platforms the Mancubi were on will lower, revealing health and weapons. Also, get the [[ammo]] and [[health]] items in the areas where the Arachnotrons came from. Now go back to the center of the map and exit.[[File:Screenshot_Doom_20121125_002917_modified.png|thumb|A group of Mancubi.]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Before you exit, hit the switches in this room and the platforms the Mancubi were on will lower, revealing health and weapons. Also, get the [[ammo]] and [[health]] items in the areas where the Arachnotrons came from. Now go back to the center of the map and exit.[[File:Screenshot_Doom_20121125_002917_modified.png|thumb|A group of Mancubi.]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;However, players who use [[ZDoom]] can simply jump over the gap between the ground and the exit, skipping the whole Mancubus-Arachnotron battle.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Secrets===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Secrets===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82043:newid:82656 --&gt;
&lt;/table&gt;</summary>
		<author><name>Boy.stapler</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Elric_Sullivan_(Darkhaven)?diff=82655&amp;oldid=81385</id>
		<title>Elric Sullivan (Darkhaven)</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Elric_Sullivan_(Darkhaven)?diff=82655&amp;oldid=81385"/>
				<updated>2013-05-18T04:21:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:21, May 18, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Elric&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sullivan&lt;/span&gt;''' (aka ''Darkhaven, ''more recently ''Fisk'') is a regular on [[Doomworld]], the [[ZDoom]] forums, and frequents the #jetsons IRC channel. He is a self-described &quot;on-again-off-again&quot; Doom player from New Orleans, Louisiana who may be better known for beginning or joining and summarily abandoning numerous projects more than for his complete works, which range from dark-ambient, progressive metal and electronica music to maps for various Doom ports, including for the [[32x|Sega 32x port]], [[Doom 64 EX]], and [[vanilla Doom]] among others.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;u&amp;gt;Elrpc&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Javier Sullopan&amp;lt;/u&amp;gt;&lt;/span&gt;''' (aka ''Darkhaven, ''more recently ''Fisk&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, aka SULLIVAN&lt;/span&gt;'') is a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;crazed &lt;/span&gt;regular on [[Doomworld]], the [[ZDoom]] forums, and frequents the #jetsons IRC channel&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; if you actually care but you don't&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt;He&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt; is a self-described &quot;on-again-off-again&quot; Doom player &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(Because he broke his Call of Duty: Black Ops II Disc after using it as a pizza cutter) &lt;/span&gt;from New Orleans, Louisiana who may be better known for beginning or joining and summarily abandoning numerous projects &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(Not sure if he does this for lulz sakes) &lt;/span&gt;more than for his complete works, which range from dark-ambient, progressive metal and electronica music &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(DO WHAT YOU WANT CAUSE A PIRATE IS FREE) &lt;/span&gt;to maps for various Doom ports, including for the [[32x|Sega 32x port]], [[Doom 64 EX]], and [[vanilla Doom]] among others.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &quot;Snake? What's going on?! Snake! SNAKE!!!!!!!!!!&quot;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Music===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Music===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://box.com/fisk-midi Box.com account]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://box.com/fisk-midi Box.com account]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:81385:newid:82655 --&gt;
&lt;/table&gt;</summary>
		<author><name>138.163.0.43</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Alpha?diff=82654&amp;oldid=77872</id>
		<title>Alpha</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Alpha?diff=82654&amp;oldid=77872"/>
				<updated>2013-05-17T10:59:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:59, May 17, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;: ''Main article: [[Doom 0.4]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;: ''Main article: [[Doom 0.4]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Many level structures from the final game are recognizable, but have significantly different textures and/or differences in layout. Lifts do not move. The enemies still do not attack. The player has a rifle which can be fired.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Many level structures from the final game are recognizable, but have significantly different textures and/or differences in layout. Lifts do not move. The enemies still do not attack. The player has a rifle which can be fired&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, as well as a bayonet that can be stabbed&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Doom 0.5 (May 22, 1993) ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Doom 0.5 (May 22, 1993) ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;: ''Main article: [[Doom 0.5]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;: ''Main article: [[Doom 0.5]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;More levels are present. Notably, a version of [[MAP10: Refueling Base]] from [[Doom II]] is present as the sixth level. Platforms now move, and doors can be opened. The player can take [[damage]] from [[slime]], and can die. Various [[items]] are present, and can be picked up. [[Health]] kits will heal the player, and use the graphics from [[Wolfenstein 3D]]. [[Ammo clip]]s will give [[ammo]]. [[Keys|Keycards]] and bonus (point scoring) items are also present. The monsters still cannot attack; they disappear when shot. The&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; player now has a&lt;/span&gt; rifle &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;bayonet&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;as&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;a [[melee]] [[weapon]]&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;addition&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to the rifle&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;itself&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;More levels are present. Notably, a version of [[MAP10: Refueling Base]] from [[Doom II]] is present as the sixth level. Platforms now move, and doors can be opened. The player can take [[damage]] from [[slime]], and can die. Various [[items]] are present, and can be picked up. [[Health]] kits will heal the player, and use the graphics from [[Wolfenstein 3D]]. [[Ammo clip]]s will give [[ammo]]. [[Keys|Keycards]] and bonus (point scoring) items are also present. The monsters still cannot attack; they disappear when shot. The rifle &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;sprite&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;is&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;changed&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;but&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;not&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;he&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;bayonets&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;=== &lt;/span&gt;Doom press release beta (October 4, 1993)&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; ===&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Doom press release beta (October 4, 1993)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;: ''Main article: [[Doom press release beta]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;: ''Main article: [[Doom press release beta]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* {{wikipedia|title=Making of Doom}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* {{wikipedia|title=Making of Doom}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Alphas]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Alphas]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:77872:newid:82654 --&gt;
&lt;/table&gt;</summary>
		<author><name>96.5.241.8</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Doom_v0.5?diff=82653&amp;oldid=82652</id>
		<title>Doom v0.5</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Doom_v0.5?diff=82653&amp;oldid=82652"/>
				<updated>2013-05-17T02:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;Removed old link to the Demon alternative death and corrected some spelling.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:33, May 17, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The [[TEXTURE1 and TEXTURE2|TEXTURES]] format has become definitive.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The [[TEXTURE1 and TEXTURE2|TEXTURES]] format has become definitive.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:PinkyBetaDeath.gif|thumb|The Demon's beta death animation.]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Demon,Formerhuman, Imp, Cacodemon, and Baron of Hell have a beta death animation in the [[WAD|.wad]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Demon,&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt;Formerhuman, Imp, Cacodemon, and Baron of Hell have a beta death animation in the [[WAD|.wad]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Also the above &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemys&lt;/span&gt; have an beta attack frames.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Also the above &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/span&gt; have an beta attack frames.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82652:newid:82653 --&gt;
&lt;/table&gt;</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Doom_v0.5?diff=82652&amp;oldid=76094</id>
		<title>Doom v0.5</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Doom_v0.5?diff=82652&amp;oldid=76094"/>
				<updated>2013-05-17T00:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:39, May 17, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:PinkyBetaDeath.gif|thumb|The Demon's beta death animation.]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:PinkyBetaDeath.gif|thumb|The Demon's beta death animation.]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Demon]]&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;has&lt;/span&gt; a beta death animation in the [[WAD|.wad]].&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; Demon,Formerhuman, Imp, Cacodemon,&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Baron of Hell have&lt;/span&gt; a beta death animation in the [[WAD|.wad]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Also the above enemys have an beta attack frames.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;==External links== &lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* {{idgames|title=Doom 0.5|id=3}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* {{idgames|title=Doom 0.5|id=3}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://toastytech.com/dooma/alpha5.html A more thorough overview]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://toastytech.com/dooma/alpha5.html A more thorough overview]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:76094:newid:82652 --&gt;
&lt;/table&gt;</summary>
		<author><name>98.82.165.108</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Talk:Doom_II_music?diff=82651&amp;oldid=82649</id>
		<title>Talk:Doom II music</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Talk:Doom_II_music?diff=82651&amp;oldid=82649"/>
				<updated>2013-05-16T18:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:58, May 16, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(I'd have posted this at DoomWiki.org but they never fixed my account after it was created.) [[User:Zaximus|Zack]] ([[User talk:Zaximus|talk]]) 18:04, May 9, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(I'd have posted this at DoomWiki.org but they never fixed my account after it was created.) [[User:Zaximus|Zack]] ([[User talk:Zaximus|talk]]) 18:04, May 9, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;: And they never will, if you don't bug them about it.&amp;amp;nbsp; :P&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Special:Contributions/127.0.0.1|127.0.0.1]] 20:33, May 15, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;: And they never will, if you don't bug them about it.&amp;amp;nbsp; :P&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Special:Contributions/127.0.0.1|127.0.0.1]] 20:33, May 15, 2013 (UTC)&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;{{unsignedIP|174.239.33.70}}&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82649:newid:82651 --&gt;
&lt;/table&gt;</summary>
		<author><name>RobertATfm</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Martian_Buddy?diff=82650&amp;oldid=82470</id>
		<title>Martian Buddy</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Martian_Buddy?diff=82650&amp;oldid=82470"/>
				<updated>2013-05-16T17:43:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:43, May 16, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Martian Buddy''' is a fictional internet company featured in [[Doom 3]], and players can see continuous spam on emails found on specific people's [[PDA]]s.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Martian Buddy''' is a fictional internet company featured in [[Doom 3]], and players can see continuous spam on emails found on specific people's [[PDA]]s.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the course of game, players will encounter two Martian Buddy storage lockers. Players had to go to the Martian Buddy website to get the combination for the two Martian Buddy storage lockers&amp;lt;ref&amp;gt;The website shows the locker code as 0508&amp;lt;/ref&amp;gt;. In the BFG Edition, the code is written on the title of the message, since the Martian Buddy website has been taken down and replaced with a Store page for Bethesda Softworks. Both Martian Buddy storage lockers are the only two lockers in the game to have a code longer than 3 digits.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the course of game, players will encounter two Martian Buddy storage lockers. Players had to go to the Martian Buddy website to get the combination for the two Martian Buddy storage lockers&amp;lt;ref&amp;gt;The website shows the locker code as 0508&amp;lt;/ref&amp;gt;. In the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Doom 3 BFG Edition|&lt;/span&gt;BFG Edition&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;, the code is written on the title of the message, since the Martian Buddy website has been taken down and replaced with a Store page for Bethesda Softworks. Both Martian Buddy storage lockers are the only two lockers in the game to have a code longer than 3 digits.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The storage lockers are found in Administration, and Delta Labs Level 2B. Administration's Martian Buddy locker contains a [[Chaingun (Doom 3)|Chaingun]] and an Ammo belt with it. Delta Labs Level 2B's contains a [[BFG 9000 (Doom 3)|BFG 9000]]. Both lockers also have a security armor inside each one.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The storage lockers are found in Administration, and Delta Labs Level 2B. Administration's Martian Buddy locker contains a [[Chaingun (Doom 3)|Chaingun]] and an Ammo belt with it. Delta Labs Level 2B's contains a [[BFG 9000 (Doom 3)|BFG 9000]]. Both lockers also have a security armor inside each one.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82470:newid:82650 --&gt;
&lt;/table&gt;</summary>
		<author><name>Kryptops</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/User:Icandowhatiwant</id>
		<title>User:Icandowhatiwant</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/User:Icandowhatiwant"/>
				<updated>2013-05-15T20:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/User:Icandowhatiwant&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Icandowhatiwant (page does not exist)&quot;&gt;Icandowhatiwant&lt;/a&gt; created a user account&lt;/p&gt;
</summary>
		<author><name>Icandowhatiwant</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Talk:Doom_II_music?diff=82649&amp;oldid=82628</id>
		<title>Talk:Doom II music</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Talk:Doom_II_music?diff=82649&amp;oldid=82628"/>
				<updated>2013-05-15T20:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Map08 / Flesh for Fantasy?: &lt;/span&gt; reply to Zack&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:33, May 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(I'd have posted this at DoomWiki.org but they never fixed my account after it was created.) [[User:Zaximus|Zack]] ([[User talk:Zaximus|talk]]) 18:04, May 9, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(I'd have posted this at DoomWiki.org but they never fixed my account after it was created.) [[User:Zaximus|Zack]] ([[User talk:Zaximus|talk]]) 18:04, May 9, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;: And they never will, if you don't bug them about it.&amp;amp;nbsp; :P&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Special:Contributions/127.0.0.1|127.0.0.1]] 20:33, May 15, 2013 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82628:newid:82649 --&gt;
&lt;/table&gt;</summary>
		<author><name>174.239.33.70</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Skill_level?diff=82648&amp;oldid=82468</id>
		<title>Skill level</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Skill_level?diff=82648&amp;oldid=82468"/>
				<updated>2013-05-15T15:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;Added missing table borders.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:58, May 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|3||Hurt me plenty||sk_medium||Default numbers or strength||Normal||Used unless otherwise defined by the [[Wikipedia:User (computing)|user]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|3||Hurt me plenty||sk_medium||Default numbers or strength||Normal||Used unless otherwise defined by the [[Wikipedia:User (computing)|user]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4||Ultra-Violence||sk_hard||Greatest numbers or strength||Normal&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4||Ultra-Violence||sk_hard||Greatest numbers or strength||Normal&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;||&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|5||Nightmare!||sk_nightmare||The same as in sk_hard||Double||No cheats&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Fast monsters|fast]]&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; and [[spawning|respawning]] monsters&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|5||Nightmare!||sk_nightmare||The same as in sk_hard||Double||No cheats&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Fast monsters|fast]]&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; and [[spawning|respawning]] monsters&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|3||Gobs of Goo||sk_medium||Default numbers or strength||Normal||Used unless otherwise defined by the [[Wikipedia:User (computing)|user]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|3||Gobs of Goo||sk_medium||Default numbers or strength||Normal||Used unless otherwise defined by the [[Wikipedia:User (computing)|user]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4||Extreme Ooze||sk_hard||Greatest numbers or strength||Normal&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4||Extreme Ooze||sk_hard||Greatest numbers or strength||Normal&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;||&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|5||Super Slimey!||sk_nightmare||The same as in sk_hard||Double||No cheats&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Fast monsters|fast]]&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; and [[spawning|respawning]] Flemoids&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|5||Super Slimey!||sk_nightmare||The same as in sk_hard||Double||No cheats&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Fast monsters|fast]]&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; and [[spawning|respawning]] Flemoids&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|1||squire||altar boy||apprentice||sk_baby||The same as in sk_easy||[[Player]]s take half normal damage&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|1||squire||altar boy||apprentice||sk_baby||The same as in sk_easy||[[Player]]s take half normal damage&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|2||knight||acolyte||enchanter||sk_easy||Least numbers or strength&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|2||knight||acolyte||enchanter||sk_easy||Least numbers or strength&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;||&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|3||warrior||priest||sorceror||sk_medium||Default numbers or strength||Used unless otherwise defined by the user&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|3||warrior||priest||sorceror||sk_medium||Default numbers or strength||Used unless otherwise defined by the user&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4||berserker||cardinal||warlock||sk_hard||Greatest numbers or strength&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4||berserker||cardinal||warlock||sk_hard||Greatest numbers or strength&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;||&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|5||titan||pope||archimage||sk_nightmare||The same as in sk_hard||No cheats&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Fast monsters|fast]] monsters&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|5||titan||pope||archimage||sk_nightmare||The same as in sk_hard||No cheats&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Fast monsters|fast]] monsters&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|1||Training||The same as in skill 2||+50%||[[Player]]s take half normal damage&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|1||Training||The same as in skill 2||+50%||[[Player]]s take half normal damage&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|2||Rookie||Least numbers or strength||Normal&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|2||Rookie||Least numbers or strength||Normal&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;||&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|3||Veteran||Default numbers or strength||Normal||Used unless otherwise defined by the user&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|3||Veteran||Default numbers or strength||Normal||Used unless otherwise defined by the user&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4||Elite||Greatest numbers or strength||Normal&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|4||Elite||Greatest numbers or strength||Normal&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;||&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|5||Bloodbath||The same as in skill 4||+50%||No cheats&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Fast monsters|fast]] monsters&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;, respawning turrets&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|5||Bloodbath||The same as in skill 4||+50%||No cheats&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Fast monsters|fast]] monsters&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;, respawning turrets&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82468:newid:82648 --&gt;
&lt;/table&gt;</summary>
		<author><name>84.27.111.252</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Brutal_Hexen?diff=82647&amp;oldid=82645</id>
		<title>Brutal Hexen</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Brutal_Hexen?diff=82647&amp;oldid=82645"/>
				<updated>2013-05-15T14:37:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:37, May 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Fighter's fists are replaced with [[Timon's Axe]], and with the addition of a wooden shield. The wooden shield acts like the player's kick which bashes enemies such as the [[Ettin]] into a considerable distance. The player can also use the axe to make a two-axe combo. Unlike Hexen, Timon's Axe doesn't need mana to work.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Fighter's fists are replaced with [[Timon's Axe]], and with the addition of a wooden shield. The wooden shield acts like the player's kick which bashes enemies such as the [[Ettin]] into a considerable distance. The player can also use the axe to make a two-axe combo. Unlike Hexen, Timon's Axe doesn't need mana to work.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* On some occasions, the axe can decapitate the Ettin's arm. The player can either attack using the axe, which chops of the heads, or bash the defenseless Ettin, which will deal a fatality on it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* On some occasions, the axe can decapitate the Ettin's arm. The player can either attack using the axe, which chops of the heads, or bash the defenseless Ettin, which will deal a fatality on it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Afrits&lt;/span&gt;]] can fire flameballs consecutively or on short bursts.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Afrit&lt;/span&gt;]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/span&gt; can fire flameballs consecutively or on short bursts.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Afrits are very easy to kill because the axe can kill Afrits in one hit, or can deal a fatality immediately, weather or not the Afrit is wounded or not.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Afrits are very easy to kill because the axe can kill Afrits in one hit, or can deal a fatality immediately, weather or not the Afrit is wounded or not.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The [[Green Chaos Serpent]]'s attack is heavily changed, in terms of damage. A direct hit from a fireball could deplete the player's health, even if it's 100%.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The [[Green Chaos Serpent]]'s attack is heavily changed, in terms of damage. A direct hit from a fireball could deplete the player's health, even if it's 100%.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82645:newid:82647 --&gt;
&lt;/table&gt;</summary>
		<author><name>112.198.79.209</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/User_talk:Boy.stapler?diff=82646&amp;oldid=0</id>
		<title>User talk:Boy.stapler</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/User_talk:Boy.stapler?diff=82646&amp;oldid=0"/>
				<updated>2013-05-14T21:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Brutal Hexen Article== Hi, thanks for creating a Brutal Hexen article, but in the future it&amp;#039;s best not put empty templates on new articles when you don&amp;#039;t have videos or pict...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Brutal Hexen Article==&lt;br /&gt;
Hi, thanks for creating a Brutal Hexen article, but in the future it's best not put empty templates on new articles when you don't have videos or pictures to add on to it when that just makes the articles themselves look bad. [[User:Justice Infinity|Justice ∞]] ([[User talk:Justice Infinity|talk]]) 21:16, May 14, 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Brutal_Hexen?diff=82645&amp;oldid=82644</id>
		<title>Brutal Hexen</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Brutal_Hexen?diff=82645&amp;oldid=82644"/>
				<updated>2013-05-14T20:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;Removing empty templates, pointless formatting, and corrected some spelling.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:39, May 14, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;File:Placeholder|video|right|300px&lt;/span&gt;]] [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;File:Placeholder|right|300px&lt;/span&gt;]] &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'''Brutal Hexen''' is yet another mod by &lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Sergeant_Mark_IV&lt;/span&gt;]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; that not only brutalizes&lt;/span&gt; [[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Hexen&lt;/span&gt;]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, but modifies it core gameplay by adding a score system, brutalizes gameplay, and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;more.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;span style=&quot;font-weight: bold;&quot;&amp;gt;Brutal Hexen &amp;lt;/span&amp;gt;is yet another mod by Sergeant_Mark_IV that not only brutalizes [[Hexen]], but modifies it core gameplay by adding a score system, brutalizes gameplay, and more. &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At this time, Brutal Hexen is still in beta form, but still can be played properly without any bugs and the only available class is the [[Fighter]], but all weapons can be obtained and used properly when spawned separately.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;At this time, Brutal Hexen is still in beta form, but still can be played properly without any bugs and the only available class is the [[Fighter]], but all weapons can be obtained and used properly when spawned separately.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Fighter's fists are replaced with [[Timon's Axe]], and with the addition of a wooden shield. The wooden shield acts like the player's kick which bashes enemies such as the [[Ettin]] into a considerable distance. The player can also use the axe to make a two-axe combo. Unlike Hexen, Timon's Axe doesn't need mana to work.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The Fighter's fists are replaced with [[Timon's Axe]], and with the addition of a wooden shield. The wooden shield acts like the player's kick which bashes enemies such as the [[Ettin]] into a considerable distance. The player can also use the axe to make a two-axe combo. Unlike Hexen, Timon's Axe doesn't need mana to work.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* On some occasions, the axe can decapitate the Ettin's arm. The player can either attack using the axe, which chops of the heads, or bash the defenseless Ettin, which will deal a fatality on it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* On some occasions, the axe can decapitate the Ettin's arm. The player can either attack using the axe, which chops of the heads, or bash the defenseless Ettin, which will deal a fatality on it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Afrits]] can fire flameballs consecutively or on short bursts.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Afrits]] can fire flameballs consecutively or on short bursts.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Afrits are very easy to kill because the axe can kill Afrits in one hit, or can deal a fatality immediately, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;wether&lt;/span&gt; or not the Afrit is wounded or not.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Afrits are very easy to kill because the axe can kill Afrits in one hit, or can deal a fatality immediately, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;weather&lt;/span&gt; or not the Afrit is wounded or not.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The [[Green Chaos Serpent]]'s attack is heavily changed, in terms of damage. A direct hit from a fireball could deplete the player's health, even if it's 100%.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The [[Green Chaos Serpent]]'s attack is heavily changed, in terms of damage. A direct hit from a fireball could deplete the player's health, even if it's 100%.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The crossbow is a new weapon added to your arsenal that makes up for the fists not appearing. The crossbow functions like a semi-automatic plasma gun. It's primary attack is to fire a single arrow with the capability of a plasma ball, and it's secondary attack is to fire arrows in a spread-like fashion.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The crossbow is a new weapon added to your arsenal that makes up for the fists not appearing. The crossbow functions like a semi-automatic plasma gun. It's primary attack is to fire a single arrow with the capability of a plasma ball, and it's secondary attack is to fire arrows in a spread-like fashion.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Additional Changes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Additional Changes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Brutal Hexen adds a scoring system to the game, so whenever the player reaches a high point number, then the player's level&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt; will be added one level.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Brutal Hexen adds a scoring system to the game, so whenever the player reaches a high point number, then the player's level will be added one level.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* With the rest of the classes removed for the mean time, all weapons from both [[Parias]] and [[Daedolon]], but cannot be used as a weapon until the player drops the placeholder for the said weapon.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* With the rest of the classes removed for the mean time, all weapons from both [[Parias]] and [[Daedolon]], but cannot be used as a weapon until the player drops the placeholder for the said weapon.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Other unsupported games like [[Doom]], when run with this mod, will run properly, but will have a mix of both Hexen weapons and items.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Other unsupported games like [[Doom]], when run with this mod, will run properly, but will have a mix of both Hexen weapons and items.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:PWADs by name]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:New features]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82644:newid:82645 --&gt;
&lt;/table&gt;</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Brutal_Hexen?diff=82644&amp;oldid=0</id>
		<title>Brutal Hexen</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Brutal_Hexen?diff=82644&amp;oldid=0"/>
				<updated>2013-05-14T12:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt; &lt;a href=&quot;/wiki/File:Placeholder?action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Placeholder (page does not exist)&quot;&gt;300px&lt;/a&gt;  &amp;lt;span style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Brutal Hexen &amp;lt;/span&amp;gt;is yet another mod by Sergeant_Mark_IV that not o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] &lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Brutal Hexen &amp;lt;/span&amp;gt;is yet another mod by Sergeant_Mark_IV that not only brutalizes [[Hexen]], but modifies it core gameplay by adding a score system, brutalizes gameplay, and more. &lt;br /&gt;
&lt;br /&gt;
At this time, Brutal Hexen is still in beta form, but still can be played properly without any bugs and the only available class is the [[Fighter]], but all weapons can be obtained and used properly when spawned separately.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Primary Changes===&lt;br /&gt;
* The Fighter's fists are replaced with [[Timon's Axe]], and with the addition of a wooden shield. The wooden shield acts like the player's kick which bashes enemies such as the [[Ettin]] into a considerable distance. The player can also use the axe to make a two-axe combo. Unlike Hexen, Timon's Axe doesn't need mana to work.&lt;br /&gt;
* On some occasions, the axe can decapitate the Ettin's arm. The player can either attack using the axe, which chops of the heads, or bash the defenseless Ettin, which will deal a fatality on it.&lt;br /&gt;
* [[Afrits]] can fire flameballs consecutively or on short bursts. &lt;br /&gt;
* Afrits are very easy to kill because the axe can kill Afrits in one hit, or can deal a fatality immediately, wether or not the Afrit is wounded or not.&lt;br /&gt;
* The [[Green Chaos Serpent]]'s attack is heavily changed, in terms of damage. A direct hit from a fireball could deplete the player's health, even if it's 100%.&lt;br /&gt;
* The crossbow is a new weapon added to your arsenal that makes up for the fists not appearing. The crossbow functions like a semi-automatic plasma gun. It's primary attack is to fire a single arrow with the capability of a plasma ball, and it's secondary attack is to fire arrows in a spread-like fashion.&lt;br /&gt;
* The [[Hammer of Retribution]]'s function have been changed. Unlike in the original, which fires hammers at enemies, The hammer is both ranged and melee. It's attacks consist of an explosive melee attack that deals heavy damage, or a straight barrage of explosions.&lt;br /&gt;
* The [[Quietus]] still functions as the player's ultimate weapon, but the player can use it as an ordinary melee weapon, or fire the weapon in a [[BFG9000]] fashion, which kills enemies in a straight line.&lt;br /&gt;
&lt;br /&gt;
==Additional Changes==&lt;br /&gt;
* Brutal Hexen adds a scoring system to the game, so whenever the player reaches a high point number, then the player's level  will be added one level.&lt;br /&gt;
* With the rest of the classes removed for the mean time, all weapons from both [[Parias]] and [[Daedolon]], but cannot be used as a weapon until the player drops the placeholder for the said weapon.&lt;br /&gt;
* Other unsupported games like [[Doom]], when run with this mod, will run properly, but will have a mix of both Hexen weapons and items.&lt;/div&gt;</summary>
		<author><name>Boy.stapler</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Brutal_Doom?diff=82643&amp;oldid=82601</id>
		<title>Brutal Doom</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Brutal_Doom?diff=82643&amp;oldid=82601"/>
				<updated>2013-05-14T10:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:30, May 14, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Enemies randomly drop demon strength runes upon death, which act similarly to berserk packs (albeit they do not recover health as much as the berserk pack does).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Enemies randomly drop demon strength runes upon death, which act similarly to berserk packs (albeit they do not recover health as much as the berserk pack does).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In certain versions, [[Commander Keen]]'s head is replaced with that of famous pop star Justin Beiber.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In certain versions, [[Commander Keen]]'s head is replaced with that of famous pop star Justin Beiber.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Brutal Doom also has certain mutators that alter the main gameplay of this mod. One mutator even replaced the Assault Rifle with the useless pistol with changed graphics.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Weapons==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Weapons==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82601:newid:82643 --&gt;
&lt;/table&gt;</summary>
		<author><name>Boy.stapler</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Pain_elemental?diff=82642&amp;oldid=80134</id>
		<title>Pain elemental</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Pain_elemental?diff=82642&amp;oldid=80134"/>
				<updated>2013-05-13T15:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tactical analysis: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:55, May 13, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pain elementals move at the same speed as [[cacodemon]]s and also have the same pain chance and hit points, but are prone to produce much more havoc with their attack, being potentially more dangerous than their red counterparts. Unlike the cacodemon, whose attacks may simply be dodged, pain elementals release projectiles which will come around for more attacks and which will not disappear until killed. As such, it is vital to focus one's attention on the pain elemental itself as much as possible. Fast-firing weapons such as the [[chainsaw]], [[chaingun]] or [[plasma gun]] work fairly well and usually keep its lost souls at bay, but the [[rocket launcher]], despite being extremely effective, is not recommended under most circumstances as the pain elemental may spit a lost soul while the rocket is ''en route'', potentially causing [[blast damage]] to the player. Only once it is dead is it recommended to begin killing its minions. If the player finds themselves over-swarmed with lost souls and cannot take a clear shot at its parent, the [[BFG9000]] can easily clear them out and, should the blast be point-blank (or close enough), chances are it will kill the pain elemental as well.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pain elementals move at the same speed as [[cacodemon]]s and also have the same pain chance and hit points, but are prone to produce much more havoc with their attack, being potentially more dangerous than their red counterparts. Unlike the cacodemon, whose attacks may simply be dodged, pain elementals release projectiles which will come around for more attacks and which will not disappear until killed. As such, it is vital to focus one's attention on the pain elemental itself as much as possible. Fast-firing weapons such as the [[chainsaw]], [[chaingun]] or [[plasma gun]] work fairly well and usually keep its lost souls at bay, but the [[rocket launcher]], despite being extremely effective, is not recommended under most circumstances as the pain elemental may spit a lost soul while the rocket is ''en route'', potentially causing [[blast damage]] to the player. Only once it is dead is it recommended to begin killing its minions. If the player finds themselves over-swarmed with lost souls and cannot take a clear shot at its parent, the [[BFG9000]] can easily clear them out and, should the blast be point-blank (or close enough), chances are it will kill the pain elemental as well.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pain elementals will only spawn lost souls when in line of sight of the player, or another monster who struck it. Therefore an effective tactic against the pain elemental is to deliver a strong attack, then quickly head for cover. In common with the [[arachnotron]] and [[spiderdemon]], the pain elemental has a relatively wide character sprite, which allows the player to chip away at its flanks without entering the elemental's line of sight.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pain elementals will only spawn lost souls when in line of sight of the player, or another monster who struck it. Therefore an effective tactic against the pain elemental is to deliver a strong attack, then quickly head for cover. In common with the [[arachnotron]] and [[spiderdemon]], the pain elemental has a relatively wide character sprite, which allows the player to chip away at its flanks without entering the elemental's line of sight&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.  This tactic becomes more optimal if a player can lure the elemental within zero distance of a pillar or column.  This allows a a player to either chip away, even in sight, while the spawned Lost Souls are destroyed by the obstruction or peek-a-boo shoot&lt;/span&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also, there is another tactic to revert the tide of the battle in favor of the player while avoiding the spawn of any lost souls: if the monster opens its mouth at zero distance from the player, i.e. directly at [[Doomguy|the player]]'s face, the lost soul spawned will be instantly destroyed. The same tactic applies to the lost souls spawned on the elementals death, although as the pain elemental sprite is larger than the player this is not easy to achieve. Cornering the monster help greatly with this tactic. [[Brutal Doom]], however, has a way of precluding players from preventing the spawn of lost souls by the method of cornering the offending pain elemental: in Brutal Doom, a pain elemental will explode violently when destroyed, subjecting anything nearby (including the player) to potentially fatal blast damage.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also, there is another tactic to revert the tide of the battle in favor of the player while avoiding the spawn of any lost souls: if the monster opens its mouth at zero distance from the player, i.e. directly at [[Doomguy|the player]]'s face, the lost soul spawned will be instantly destroyed. The same tactic applies to the lost souls spawned on the elementals death, although as the pain elemental sprite is larger than the player this is not easy to achieve. Cornering the monster help greatly with this tactic. [[Brutal Doom]], however, has a way of precluding players from preventing the spawn of lost souls by the method of cornering the offending pain elemental: in Brutal Doom, a pain elemental will explode violently when destroyed, subjecting anything nearby (including the player) to potentially fatal blast damage.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:80134:newid:82642 --&gt;
&lt;/table&gt;</summary>
		<author><name>99.9.14.46</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Revenant_(Doom_3)?diff=82641&amp;oldid=82388</id>
		<title>Revenant (Doom 3)</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Revenant_(Doom_3)?diff=82641&amp;oldid=82388"/>
				<updated>2013-05-12T20:57:12Z</updated>
		
		<summary type="html">&lt;p&gt;Adding nav boxes&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:57, May 12, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*In the rare occasion where if a commando with chaingun accidentally shoots a Revenant, the revenant will attack the commando if the player is out of sight.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*In the rare occasion where if a commando with chaingun accidentally shoots a Revenant, the revenant will attack the commando if the player is out of sight.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Revenant and Scourge Splitter (Timesplitters 2) are similar, cause they're the only human-like creatures that stands/walks on two legs like a human.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Revenant and Scourge Splitter (Timesplitters 2) are similar, cause they're the only human-like creatures that stands/walks on two legs like a human.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Doom 3 monsters}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{RoE monsters}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Doom 3 monsters]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Doom 3 monsters]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82388:newid:82641 --&gt;
&lt;/table&gt;</summary>
		<author><name>Great Mara</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/User:ConCass?diff=82640&amp;oldid=81994</id>
		<title>User:ConCass</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/User:ConCass?diff=82640&amp;oldid=81994"/>
				<updated>2013-05-12T15:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:05, May 12, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Evilution|T.N.T.]] sequel (Like [[Plutonia 2]], but with TNT: Evolution. Need to think of a name...)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Evilution|T.N.T.]] sequel (Like [[Plutonia 2]], but with TNT: Evolution. Need to think of a name...)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*DMS (Replaces all of the Metal [[Doom music|Doom]] and [[Doom 2 music|Doom 2]] MIDIs with MP3s of the songs they're based on)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*DMS (Replaces all of the Metal [[Doom music|Doom]] and [[Doom 2 music|Doom 2]] MIDIs with MP3s of the songs they're based on)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heroes of Bryn Du (just another random WAD)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heroes of Bryn Du (just another random WAD&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, sort of like Shaun of the Dead&lt;/span&gt;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*DosBox (A WAD complete with dark rooms, dark, DOS-style texture colours, and, most importantly, Nostalgia...)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*DosBox (A WAD complete with dark rooms, dark, DOS-style texture colours, and, most importantly, Nostalgia...)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Fear (A Doom WAD that started in 2011, my brother's idea, which I produced and added my own elements into. About as old as ROHOE but is much closer to finishing)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Fear (A Doom WAD that started in 2011, my brother's idea, which I produced and added my own elements into. About as old as ROHOE but is much closer to finishing)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Out of them all, ROHOE is probably the biggest project. I got the idea in late 2008 with some guy on a [[ZDaemon]] server, although I lost contact and don't even remember who it was now. I started working on it in 2009 - 2010, forgot and abandoned, then continued working in September 2011, where it became the biggest priority out of my Doom WADs. Nowhere near done, but I'm close to quarter-way.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Out of them all, ROHOE is probably the biggest project. I got the idea in late 2008 with some guy on a [[ZDaemon]] server, although I lost contact and don't even remember who it was now. I started working on it in 2009 - 2010, forgot and abandoned, then continued working in September 2011, where it became the biggest priority out of my Doom WADs. Nowhere near done, but I'm close to quarter-way.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I now have an account on [[WADs in Progress]], so if any of those WADs sound interesting you can look to see any info [http://www.wadsinprogress.info/index.php?a=listwads&amp;amp;user=ConCass&amp;amp;game=&amp;amp;status=&amp;amp;mode= here].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:81994:newid:82640 --&gt;
&lt;/table&gt;</summary>
		<author><name>ConCass</name></author>	</entry>

	<entry>
		<id>http://doom.wikia.com/wiki/Baron_of_Hell?diff=82639&amp;oldid=82638</id>
		<title>Baron of Hell</title>
		<link rel="alternate" type="text/html" href="http://doom.wikia.com/wiki/Baron_of_Hell?diff=82639&amp;oldid=82638"/>
				<updated>2013-05-12T08:55:27Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; Simplifying the link to Brutal Doom.&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:55, May 12, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The projectile thrown by the [[Hell Knight]] and by the Baron of Hell are the same thing, and if a [[Hell Knight]] accidentally hits a Baron with his fireball (or vice versa), it will have no effect (this is a special exception to the usual rules). However, this is not the case in either the [[PlayStation]] and [[Saturn]] ports, the PlayStation port of [[Final Doom]] or [[Doom 64]]; in these games their projectiles are each classed as different things altogether (something which is only visually noticeable in Doom64 due to Barons throwing red fireballs), and as such direct infighting between the two is very possible, although rare to invoke.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The projectile thrown by the [[Hell Knight]] and by the Baron of Hell are the same thing, and if a [[Hell Knight]] accidentally hits a Baron with his fireball (or vice versa), it will have no effect (this is a special exception to the usual rules). However, this is not the case in either the [[PlayStation]] and [[Saturn]] ports, the PlayStation port of [[Final Doom]] or [[Doom 64]]; in these games their projectiles are each classed as different things altogether (something which is only visually noticeable in Doom64 due to Barons throwing red fireballs), and as such direct infighting between the two is very possible, although rare to invoke.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In a [[ZDoom]]-based [[source port]], if the player is killed by a Baron of Hell (monster is credited with delivering the blow that reduces player's health to 0%), one of two obituary messages will be displayed at the top of the screen depending on which attack the baron used to kill the player: &quot;[player name] was ripped open by a Baron of Hell&quot; or &quot;[player name] was bruised by a Baron of Hell&quot; for the claw and green fireball attacks respectively.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In a [[ZDoom]]-based [[source port]], if the player is killed by a Baron of Hell (monster is credited with delivering the blow that reduces player's health to 0%), one of two obituary messages will be displayed at the top of the screen depending on which attack the baron used to kill the player: &quot;[player name] was ripped open by a Baron of Hell&quot; or &quot;[player name] was bruised by a Baron of Hell&quot; for the claw and green fireball attacks respectively.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In [&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;http://doom.wikia.com/wiki/Brutal_Doom &lt;/span&gt;Brutal Doom], the Baron of Hell has gained two new projectile attacks: in the first one, it launches 3 projectiles in a wide spread instead of one. The animation for this tri-spread attack is shown by the Baron clapping his hands together instead of his usual sidearm throw - this animation is essentially a cut-and-paste job of his sidearm throw animation horizontally duplicated to look like the Baron swings both arms in order to clap his hands together and launch the attack; in the second one, albeit quite rare to happen, the Baron can grab and throw a dead monster's corpse (usually a Zombieman or Shotgun Guy) like a missile towards the player, incredibly causing massive damage - but this attack cannot be performed with corpses that were already placed in the ambiance by the map designer.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* In [&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/span&gt;Brutal Doom&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/span&gt;], the Baron of Hell has gained two new projectile attacks: in the first one, it launches 3 projectiles in a wide spread instead of one. The animation for this tri-spread attack is shown by the Baron clapping his hands together instead of his usual sidearm throw - this animation is essentially a cut-and-paste job of his sidearm throw animation horizontally duplicated to look like the Baron swings both arms in order to clap his hands together and launch the attack; in the second one, albeit quite rare to happen, the Baron can grab and throw a dead monster's corpse (usually a Zombieman or Shotgun Guy) like a missile towards the player, incredibly causing massive damage - but this attack cannot be performed with corpses that were already placed in the ambiance by the map designer.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Data==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Data==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key doom:diff:version:1.11a:oldid:82638:newid:82639 --&gt;
&lt;/table&gt;</summary>
		<author><name>Justice Infinity</name></author>	</entry>

	</feed>