Changes related to "Linedefs can be activated regardless of player's Z position"

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This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.

Related changes Below are the last 50 changes in the last 7 days, as of 14:09, 14 October 2008.
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Show new changes starting from 14:09, 14 October 2008
 
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< Linedefs can be activated regardless of player's Z position

12 October 2008

+      20:41 MAP15: Industrial Zone (Doom II)‎ (2 changes) . . (+107) . . (Page history) [Who is like God?‎ (2×)]
+      20:34 MAP01: Entryway (Doom II)‎ (2 changes) . . (+107) . . (Page history) [Who is like God?‎ (2×)]
+      20:18 E2M2: Containment Area (Doom)‎ (2 changes) . . (+103) . . (Page history) [Who is like God?‎ (2×)]
       20:03 Doom II (diff; hist) . .  (+107) . . Who is like God? (Talk | contribs) (External links: Ian Albert's top-view of levels)
       20:03 Doom (diff; hist) . .  (+103) . . Who is like God? (Talk | contribs) (External links: Ian Albert's top-view of levels)

9 October 2008

   m   03:23 Doom engine (diff; hist) . .  (-233) . . Quasar (Talk | contribs) (Amulets and Armor is NOT a Doom engine game. It only uses the Doom map format so the devs could use DeePSea as their editing tool.)
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