Spectre

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For information about the Spectre enemy from Strife, see Spectre (Strife).
A spectre about to bite the player in Doom II MAP08: Tricks and Traps.
A spectre about to bite the player in Doom II MAP08: Tricks and Traps.

Spectres are the partially invisible counterparts of demons. Except for their blurry appearance, they are exactly the same in behavior and attributes, and thus may be thought of as demons who have a permanent partial invisibility power. In the Doom II manual, their description is: Great. Just what you needed. An invisible (nearly) monster.

Spectres do not have frames of their own, as the Doom engine uses the same information used for demons to account for them, which means the monsters share sprites. The different engines handle spectres in two ways, using either a shadowy shimmering effect or colored translucency.

In Doom and Doom II, partial invisibility causes spectres to appear as shimmering beings, like a lens which distorts the area reflected through their translucent bodies, making them hard to spot in darker areas or against certain textures (such as gray speckled walls). However, in bright areas, they are noticeably visible, because their shimmering forms clearly contrast with the background.

In the PlayStation version of Doom and some source ports, spectres do not shimmer as described above, but are instead rendered as faded or semi-transparent demons.

There are some tricks that can help make spectres more visible: their shimmering outline is much easier to see with the inverted colours of an invulnerability sphere, for example, and they feature a fully visible blood-splatter effect when hit.

[edit] Data

Attributes
ID #58 (decimal), 3A (hex)
Hit points150
Speed10 map units/frame
(175.0 map units/second)
Width60
Height56
Reaction time8
Pain chance180 (70.31%)
Mass400
Bits4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite nameSARG
Alert soundDSSGTSIT
Action soundDSDMACT
Pain soundDSDMPAIN
Death soundDSSGTDTH
Melee attack
Damage4-40
SoundDSSGTATK
Damage done by a spectre's bite
Damage done by a spectre's bite
Bites needed to kill1 Mean Standard
deviation
Min Max
Player (100%
health, no armor)
5.161.2039
Player (100%
health, security armor)
7.321.33511
Player (200%
health, combat armor)
18.861.601522
Barrel1.500.6615
Trooper1.500.6615
Sergeant1.970.7715
Wolfenstein SS2.980.9527
Imp3.290.9927
Chaingunner3.840.9928
Lost Soul5.161.2039
Commander Keen5.161.2039
Demon7.481.31511
Spectre7.481.31511
Boss Brain212.151.59817
Revenant14.311.571118
Cacodemon18.861.601522
Pain Elemental18.861.601522
Hell Knight23.521.501927
Arachnotron23.521.501927
Mancubus28.151.352432
Arch-Vile32.841.303036
Baron of Hell46.721.794251
Spider Mastermind139.432.32134144
Cyberdemon185.642.97180192

  1. This table assumes that all calls to P_Random for damage, pain chance, and blood splats are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Assumes that direct hits are possible, which does not occur in any stock map.

[edit] Appearance statistics

In classic Doom, the spectre is first encountered on these maps:

GameITYTD and HNTRHMPUV and NM
The Ultimate DoomE1M6: Central Processing1E1M5: Phobos Lab1E1M3: Toxin Refinery
Doom IIMAP03: The GantletMAP03: The GantletMAP03: The Gantlet
TNT: EvilutionMAP04: WormholeMAP02: Human BBQMAP02: Human BBQ
PlutoniaMAP02: Well of SoulsMAP02: Well of SoulsMAP02: Well of Souls

The IWADs contain the following numbers of spectres:

GameITYTD and HNTRHMPUV and NM
The Ultimate Doom51102183
Doom II3793175
TNT: Evilution83150224
Plutonia95102111
  1. May be encountered earlier if the secret level is played.

[edit] See also

Monsters from Doom and Doom II
Arachnotron | Arch-vile | Baron of hell | Cacodemon | Commander Keen | Cyberdemon | Demon | Heavy weapon dude | Hell knight | Imp | Lost soul | Mancubus | Pain elemental | Revenant | Shotgun guy | Spectre | Spiderdemon | Zombieman | Wolfenstein SS | See also final boss
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