Doom Wiki
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As in Doom II, the levels can be divided up into three sets, defined by the skies and separated by a textual intermission in addition to the standard intermission screen; as well as two secret levels. Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by [[Ty Halderman]] in a post at the [[Doomworld]] forums in 2004, showing that several level designs were shared between multiple authors. [http://www.doomworld.com/vb/showthread.php?s=&postid=357008#post357008]
 
As in Doom II, the levels can be divided up into three sets, defined by the skies and separated by a textual intermission in addition to the standard intermission screen; as well as two secret levels. Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by [[Ty Halderman]] in a post at the [[Doomworld]] forums in 2004, showing that several level designs were shared between multiple authors. [http://www.doomworld.com/vb/showthread.php?s=&postid=357008#post357008]
   
Now [[Final Doom]] that can be get from [[Steam]] does not play several demos of '''TNT: Evilution''' which were earlier recorded. The reason of it that the [[DOOM2.EXE]] of [[Final Doom]] was updated. If you get a synchronization lost you can try to play it using the [[Doom II]] instead of [[Final Doom]]. You will need to copy the [[TNT.WAD]] into the DOOM II folder and to add the "-file TNT.WAD" command line parameter (without quotes). It was checked on all desynced [[UV max]] and several [[UV speed]] demos from [[Compet-n]].
+
The [[Steam]] version of [[Final Doom]] does not play several demos of '''TNT: Evilution''' which were earlier recorded. The reason is that the [[DOOM2.EXE]] of [[Final Doom]] was updated. If you get a synchronization lost, you can try to play it using [[Doom II]] instead of [[Final Doom]]. You will need to copy the [[TNT.WAD]] into the DOOM II folder, and add the "-file TNT.WAD" command line parameter (without quotes). It was checked on all desynced [[UV max]] and several [[UV speed]] demos from [[Compet-n]].
   
 
<tt>MAP01</tt> to <tt>MAP06</tt>; experimental labs levels:
 
<tt>MAP01</tt> to <tt>MAP06</tt>; experimental labs levels:
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===Current records===
 
===Current records===
 
The [[Compet-n]] episode records for TNT are:
 
The [[Compet-n]] episode records for TNT are:
  +
{| {{prettytable}}="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
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==File specifications==
 
==File specifications==
 
TNT:Evilution is contained in an IWAD file named '''[[TNT.WAD]]'''. Its most common version is <tt>18195736</tt> bytes in size and contains 3101 entries. It has the following hashes:
 
TNT:Evilution is contained in an IWAD file named '''[[TNT.WAD]]'''. Its most common version is <tt>18195736</tt> bytes in size and contains 3101 entries. It has the following hashes:
  +
{| {{prettytable}}="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
{| {{prettytable}}
 
 
|[[Wikipedia:MD5|MD5]]||<tt>4e158d9953c79ccf97bd0663244cc6b6</tt>
 
|[[Wikipedia:MD5|MD5]]||<tt>4e158d9953c79ccf97bd0663244cc6b6</tt>
 
|-
 
|-

Revision as of 05:30, 25 August 2014

TNT title

Final Doom - TNT: Evilution title screen

"TNT" redirects here. For the modding collaborative, see TeamTNT.

TNT: Evilution, released in June 1996, forms one half of Final Doom, a commercial product which consists of two 32-level IWADs (the other being The Plutonia Experiment), similar to Doom II. The "TNT" in the title stands for "The New Technology" and is also the name of the mapping team who created Evilution.

TNT: Evilution was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by John Romero, resulting in the commercial release of Final Doom by id Software. As of 2024, it is still on sale. [1]

The commercialization of TNT: Evilution caused a certain amount of controversy amongst the Doom community, and Evilution is consequently one of Doomworld's "Top 10 Infamous WADs", albeit not for reasons of gameplay or level design. Evilution has a much more technical feel with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel.

Story

In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.

Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.

The Doomguy, now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an imp he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek vengeance for his slain troops, and sets out to kill as many evil creatures as possible.

In the end, the marine defeats the Demon-Spitter, and the game describes Something rumbles in the distance. A blue light begins to glow inside the ruined skull of the Demon-Spitter.

Levels

As in Doom II, the levels can be divided up into three sets, defined by the skies and separated by a textual intermission in addition to the standard intermission screen; as well as two secret levels. Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by Ty Halderman in a post at the Doomworld forums in 2004, showing that several level designs were shared between multiple authors. [2]

The Steam version of Final Doom does not play several demos of TNT: Evilution which were earlier recorded. The reason is that the DOOM2.EXE of Final Doom was updated. If you get a synchronization lost, you can try to play it using Doom II instead of Final Doom. You will need to copy the TNT.WAD into the DOOM II folder, and add the "-file TNT.WAD" command line parameter (without quotes). It was checked on all desynced UV max and several UV speed demos from Compet-n.

MAP01 to MAP06; experimental labs levels:

MAP07 to MAP11; military base levels:

MAP12 to MAP20; nighttime levels:

MAP21 to MAP30; hellish levels:

MAP31 and MAP32; secret levels:

Speedrunning

Current records

The Compet-n episode records for TNT are:

Run Time Player Date File Notes
UV Episode, MAP01-MAP10 15:58 Drew "stx-Vile" DeVore 2002-08-28 Template:Competnftp
UV Episode, MAP11-MAP20 13:30 Drew "stx-Vile" DeVore 2002-09-08 Template:Competnftp
UV Episode, MAP21-MAP30 15:18 Drew "stx-Vile" DeVore 2003-05-08 Template:Competnftp
UV Run 55:34 Drew "stx-Vile" DeVore 2002-02-17 Template:Competnftp
NM Episode, MAP01-MAP10 1
NM Episode, MAP11-MAP20 24:41 Xit Vono 2002-08-14 Template:Competnftp
NM Episode, MAP21-MAP30 1
NM Run 1
UV Max Episode, MAP01-MAP10 61:54 Serge "Never_Again" Marudov 2003-06-26 Template:Competnftp
UV Max Episode, MAP11-MAP20 1
UV Max Episode, MAP21-MAP30 1
UV Max Run 1
NS Episode, MAP01-MAP10 1
NS Episode, MAP11-MAP20 1
NS Episode, MAP21-MAP30 1
NS Run 1
UV -fast Episode, MAP01-MAP10 1
UV -fast Episode, MAP11-MAP20 1
UV -fast Episode, MAP21-MAP30 1
UV -fast Run 1
  1. Uncompleted as of the most recent Compet-n database update.

TAS runs

File specifications

TNT:Evilution is contained in an IWAD file named TNT.WAD. Its most common version is 18195736 bytes in size and contains 3101 entries. It has the following hashes:

MD5 4e158d9953c79ccf97bd0663244cc6b6
SHA-1 9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3
CRC32 903dcc27

Sources

WikipediaLogoSmall
This page uses content from Wikipedia. The original article was at TNT: Evilution. As with Doom Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

External links