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Something I never comprehended in this map is the purpose of that button in the crate room. For what is it, actually?Mikerakhabit 20:19, June 29, 2011 (UTC)

It turns off the light in the corridor before the room. Of course you need to have turned said light on first with the button by the door at the other end of it. --Gez 22:01, June 29, 2011 (UTC)
Well, that was obvious, thanks. Was this done due to engine limitations (e.g. 'on' and 'off' actions cannot be operated by one button) or it's simply a level design decision? I remember a lot of similar separate swithes in Evilution, controlling doors and platforms which remain in place and don't go back like elevators. Mikerakhabit 16:29, June 30, 2011 (UTC)

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