I think that the low probability of two "leaky seconds" during a suit's lifetime (which I have certainly observed in tests) must be due to the "random" number generation, not simple statistics. Consider:

The probability of no leaks at all is (250/256)^{60} ≈ 0.24099 .

The probability of exactly one leak is [60! ÷ (1!)(59!)] × (6/256) × (250/256)^{59} ≈ 0.34703 .

Therefore, the probability of two or more leaks in 60 seconds is about 1 - 0.24099 - 0.34703 = 0.41198. Not overwhelming, but it would be much too large to disregard if the "dice" were truly balanced. Ryan W 11:56, 2 Oct 2005 (UTC)

## Radiation shielding suit

Why is the page titled "Radiation shielding suit" when the object is called a "Radiation suit" in the manuals? Shouldn't the title reflect its correct name? 121.44.207.234 08:36, 8 February 2009 (UTC)

- Probably because the in-game status message says "RADIATION SHIELDING SUIT". Ryan W 01:15, 9 February 2009 (UTC)