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I think that the low probability of two "leaky seconds" during a suit's lifetime (which I have certainly observed in tests) must be due to the "random" number generation, not simple statistics.  Consider:
The probability of no leaks at all is (250/256)60 ≈ 0.24099 .
The probability of exactly one leak is [60! ÷ (1!)(59!)] × (6/256) × (250/256)59 ≈ 0.34703 .
Therefore, the probability of two or more leaks in 60 seconds is about 1 - 0.24099 - 0.34703 = 0.41198.  Not overwhelming, but it would be much too large to disregard if the "dice" were truly balanced.    Ryan W 11:56, 2 Oct 2005 (UTC)

Radiation shielding suit

Why is the page titled "Radiation shielding suit" when the object is called a "Radiation suit" in the manuals? Shouldn't the title reflect its correct name? 121.44.207.234 08:36, 8 February 2009 (UTC)

Probably because the in-game status message says "RADIATION SHIELDING SUIT".    Ryan W 01:15, 9 February 2009 (UTC)

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