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Fixed an error in the article the orignal wolfenstine 3d sprites had 6 angles and an attack pose. the doom II version of the sprite seems to be only the inactive forward and the attack frames.

The attack frame is accurate for it's appearance in wolf 3d. the attack frames for all of the sprites had issues in the engine of drawing some of the translucent pixels in to the game. the sprite is unchanged from the original.

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