The Shores of Hell

From Doom Wiki

Jump to: navigation, search

The Shores of Hell is the second episode in Doom/Ultimate Doom. All maps in this episode are credited to Sandy Petersen, though many of them were first started by Tom Hall. The episode is set on Deimos, which is being overrun and infested by the demonic forces. Levels with a mixed techbase/hell style are often called Shores of Hell style levels, in order to indicate that human technology is being gradually subverted by the powers of hell. The background consists of mountains against a red sky.

Ultimate Doom episodes

Contents

[edit] Levels

[edit] Speedrunning

[edit] Current records

The Compet-N records for the episode are:

RunTimePlayerDateFileNotes
UV Episode04:22Adam Hegyi1999-06-25ep2-0422.zip
NM Episode04:52Drew "stx-Vile" De-Vore2004-05-18e2nm0452.zip
UV Max Episode29:11Radek Pecka2001-06-10ep2-2911.zip
NS Episode12:40Drew "stx-Vile" De-Vore2002-10-19e2ns1240.zip
UV -fast Episode36:55Radek Pecka2002-08-29e2fa3655.zip

[edit] Trivia

The demons build the Tower
The demons build the Tower

The intermission screen changes from map to map, as long as the Tower of Babel is built.

Six buildings on Deimos are of human/UAC origin (Levels 2 through 7), versus eight on the Phobos base (all but Phobos Anomaly). Levels that feature locales of UAC origin have add-ons or repairs of hellish origin, giving the unique "Shores of Hell" style look. For example, while most buildings still use UAC keycards for locked doors, some others use skull keys. E2M3: Refinery has keycard pickups but also has skull doorframes. Some switches found in the Shores of Hell levels are UAC-style push buttons, while others are demonic heads.

Personal tools
.