Thing types by number
From Doom Wiki
- Main article: Thing types
This table includes the following columns.
- Decimal - Type number, in decimal
- Hex - Type number, in hexadecimal
- Version - First Doom version that thing appears in:
- S - Shareware
- R - Registered
- 2 - Doom II
- Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge)
- Sprite - First four letters of the name of all sprite graphics
- Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics
- Class:
- A - Artifact item. Counts toward ITEMS percentage at the end of a level
- P - Pickup. Player can pick the thing up by walking over it
- W - Weapon
- M - Monster. Counts towards kill percentage, hidden when using -nomonsters, respawns in Nightmare!
- O - Obstacle. Players and monsters must walk around
- ^ - Hangs from ceiling, or floats if a monster (aside from Commander Keen, who does not move; dead monsters, excepting Lost Souls, fall to the floor when killed)
- Description
| Decimal | Hex | Version | Radius | Sprite | Sequence | Class | Description |
|---|---|---|---|---|---|---|---|
| 1 | 1 | S | 16 | PLAY | + | Player 1 start | |
| 2 | 2 | S | 16 | PLAY | + | Player 2 start | |
| 3 | 3 | S | 16 | PLAY | + | Player 3 start | |
| 4 | 4 | S | 16 | PLAY | + | Player 4 start | |
| 5 | 5 | S | 20 | BKEY | AB | P | Blue keycard |
| 6 | 6 | S | 20 | YKEY | AB | P | Yellow keycard |
| 7 | 7 | R | 128 | SPID | + | MO | Spider Mastermind |
| 8 | 8 | S | 20 | BPAK | A | P | Backpack |
| 9 | 9 | S | 20 | SPOS | + | MO | Former Human Sergeant |
| 10 | A | S | 16 | PLAY | W | Bloody mess | |
| 11 | B | S | 20 | none | - | Deathmatch start | |
| 12 | C | S | 16 | PLAY | W | Bloody mess | |
| 13 | D | S | 20 | RKEY | AB | P | Red keycard |
| 14 | E | S | 20 | none1 | - | Teleport landing | |
| 15 | F | S | 16 | PLAY | N | Dead player | |
| 16 | 10 | R | 40 | CYBR | + | MO | Cyberdemon |
| 17 | 11 | R | 20 | CELP | A | P2 | Cell charge pack |
| 18 | 12 | S | 20 | POSS | L | Dead former human | |
| 19 | 13 | S | 20 | SPOS | L | Dead former sergeant | |
| 20 | 14 | S | 20 | TROO | M | Dead imp | |
| 21 | 15 | S | 30 | SARG | N | Dead demon | |
| 22 | 16 | R | 31 | HEAD | L | Dead cacodemon | |
| 23 | 17 | R | 16 | SKUL | K | Dead lost soul (invisible) | |
| 24 | 18 | S | 16 | POL5 | A | Pool of blood and flesh | |
| 25 | 19 | R | 16 | POL1 | A | O | Impaled human |
| 26 | 1A | R | 16 | POL6 | AB | O | Twitching impaled human |
| 27 | 1B | R | 16 | POL4 | A | O | Skull on a pole |
| 28 | 1C | R | 16 | POL2 | A | O | Five skulls "shish kebab" |
| 29 | 1D | R | 16 | POL3 | AB | O | Pile of skulls and candles |
| 30 | 1E | R | 16 | COL1 | A | O | Tall green pillar |
| 31 | 1F | R | 16 | COL2 | A | O | Short green pillar |
| 32 | 20 | R | 16 | COL3 | A | O | Tall red pillar |
| 33 | 21 | R | 16 | COL4 | A | O | Short red pillar |
| 34 | 22 | S | 16 | CAND | A | Candle | |
| 35 | 23 | S | 16 | CBRA | A | O | Candelabra |
| 36 | 24 | R | 16 | COL5 | AB | O | Short green pillar with beating heart |
| 37 | 25 | R | 16 | COL6 | A | O | Short red pillar with skull |
| 38 | 26 | R | 20 | RSKU | AB | P | Red skull key |
| 39 | 27 | R | 20 | YSKU | AB | P | Yellow skull key |
| 40 | 28 | R | 20 | BSKU | AB | P | Blue skull key |
| 41 | 29 | R | 16 | CEYE | ABCB | O | Evil eye |
| 42 | 2A | R | 16 | FSKU | ABC | O | Floating skull |
| 43 | 2B | R | 16 | TRE1 | A | O | Burnt tree |
| 44 | 2C | R | 16 | TBLU | ABCD | O | Tall blue firestick |
| 45 | 2D | R | 16 | TGRN | ABCD | O | Tall green firestick |
| 46 | 2E | S | 16 | TRED | ABCD | O | Tall red firestick |
| 47 | 2F | R | 16 | SMIT | A | O | Stalagmite |
| 48 | 30 | S | 16 | ELEC | A | O | Tall techno pillar |
| 49 | 31 | R | 16 | GOR1 | ABCB | O^ | Hanging victim, twitching |
| 50 | 32 | R | 16 | GOR2 | A | O^ | Hanging victim, arms out |
| 51 | 33 | R | 16 | GOR3 | A | O^ | Hanging victim, one-legged |
| 52 | 34 | R | 16 | GOR4 | A | O^ | Hanging pair of legs |
| 53 | 35 | R | 16 | GOR5 | A | O^ | Hanging leg |
| 54 | 36 | R | 32 | TRE2 | A | O | Large brown tree |
| 55 | 37 | R | 16 | SMBT | ABCD | O | Short blue firestick |
| 56 | 38 | R | 16 | SMGT | ABCD | O | Short green firestick |
| 57 | 39 | R | 16 | SMRT | ABCD | O | Short red firestick |
| 58 | 3A | S | 30 | SARG | + | MO | Spectre |
| 59 | 3B | R | 16 | GOR2 | A | ^ | Hanging victim, arms out |
| 60 | 3C | R | 16 | GOR4 | A | ^ | Hanging pair of legs |
| 61 | 3D | R | 16 | GOR3 | A | ^ | Hanging victim, one-legged |
| 62 | 3E | R | 16 | GOR5 | A | ^ | Hanging leg |
| 63 | 3F | R | 16 | GOR1 | ABCB | ^ | Hanging victim, twitching |
| 64 | 40 | 2 | 20 | VILE | + | MO | Arch-Vile |
| 65 | 41 | 2 | 20 | CPOS | + | MO | Chaingunner |
| 66 | 42 | 2 | 20 | SKEL | + | MO | Revenant |
| 67 | 43 | 2 | 48 | FATT | + | MO | Mancubus |
| 68 | 44 | 2 | 64 | BSPI | + | MO | Arachnotron |
| 69 | 45 | 2 | 24 | BOS2 | + | MO | Hell Knight |
| 70 | 46 | 2 | 10 | FCAN | ABC | O | Burning barrel |
| 71 | 47 | 2 | 31 | PAIN | + | MO^ | Pain Elemental |
| 72 | 48 | 2 | 16 | KEEN | A+ | MO^ | Commander Keen |
| 73 | 49 | 2 | 16 | HDB1 | A | O^ | Hanging victim, guts removed |
| 74 | 4A | 2 | 16 | HDB2 | A | O^ | Hanging victim, guts and brain removed |
| 75 | 4B | 2 | 16 | HDB3 | A | O^ | Hanging torso, looking down |
| 76 | 4C | 2 | 16 | HDB4 | A | O^ | Hanging torso, open skull |
| 77 | 4D | 2 | 16 | HDB5 | A | O^ | Hanging torso, looking up |
| 78 | 4E | 2 | 16 | HDB6 | A | O^ | Hanging torso, brain removed |
| 79 | 4F | 2 | 16 | POB1 | A | Pool of blood | |
| 80 | 50 | 2 | 16 | POB2 | A | Pool of blood | |
| 81 | 51 | 2 | 16 | BRS1 | A | Pool of brains | |
| 82 | 52 | 2 | 20 | SGN2 | A | WP3 | Super shotgun |
| 83 | 53 | 2 | 20 | MEGA | ABCD | AP | Megasphere |
| 84 | 54 | 2 | 20 | SSWV | + | MO | Wolfenstein SS |
| 85 | 55 | 2 | 16 | TLMP | ABCD | O | Tall techno floor lamp |
| 86 | 56 | 2 | 16 | TLP2 | ABCD | O | Short techno floor lamp |
| 87 | 57 | 2 | 0 | none4 | - | Spawn spot | |
| 88 | 58 | 2 | 16 | BBRN | + | O5 | Boss Brain |
| 89 | 59 | 2 | 20 | none6 | - | Spawn shooter | |
| 2001 | 7D1 | S | 20 | SHOT | A | WP3 | Shotgun |
| 2002 | 7D2 | S | 20 | MGUN | A | WP3 | Chaingun |
| 2003 | 7D3 | S | 20 | LAUN | A | WP3 | Rocket launcher |
| 2004 | 7D4 | R | 20 | PLAS | A | WP3 | Plasma rifle |
| 2005 | 7D5 | S | 20 | CSAW | A | WP7 | Chainsaw |
| 2006 | 7D6 | R | 20 | BFUG | A | WP3 | BFG 9000 |
| 2007 | 7D7 | S | 20 | CLIP | A | P2 | Ammo clip |
| 2008 | 7D8 | S | 20 | SHEL | A | P2 | Shotgun shells |
| 2010 | 7DA | S | 20 | ROCK | A | P2 | Rocket |
| 2011 | 7DB | S | 20 | STIM | A | P8 | Stimpack |
| 2012 | 7DC | S | 20 | MEDI | A | P8 | Medikit |
| 2013 | 7DD | S | 20 | SOUL | ABCDCB | AP | Soul sphere |
| 2014 | 7DE | S | 20 | BON1 | ABCDCB | AP | Health potion |
| 2015 | 7DF | S | 20 | BON2 | ABCDCB | AP | Spiritual armor |
| 2018 | 7E2 | S | 20 | ARM1 | AB | P9 | Green armor |
| 2019 | 7E3 | S | 20 | ARM2 | AB | P10 | Blue armor |
| 2022 | 7E6 | R | 20 | PINV | ABCD | AP | Invulnerability |
| 2023 | 7E7 | R | 20 | PSTR | A | AP | Berserk |
| 2024 | 7E8 | S | 20 | PINS | ABCD | AP | Invisibility |
| 2025 | 7E9 | S | 20 | SUIT | A | P | Radiation suit |
| 2026 | 7EA | S | 20 | PMAP | ABCDCB | AP11 | Computer map |
| 2028 | 7EC | S | 16 | COLU | A | O | Floor lamp |
| 2035 | 7F3 | S | 10 | BAR1 | AB+ | O | Barrel |
| 2045 | 7FD | S | 20 | PVIS | AB | AP | Light amplification visor |
| 2046 | 7FE | S | 20 | BROK | A | P2 | Box of rockets |
| 2047 | 7FF | R | 20 | CELL | A | P2 | Cell charge |
| 2048 | 800 | S | 20 | AMMO | A | P2 | Box of ammo |
| 2049 | 801 | S | 20 | SBOX | A | P2 | Box of shells |
| 3001 | BB9 | S | 20 | TROO | + | MO | Imp |
| 3002 | BBA | S | 30 | SARG | + | MO | Demon |
| 3003 | BBB | S | 24 | BOSS | + | MO | Baron of Hell |
| 3004 | BBC | S | 20 | POSS | + | MO | Former Human Trooper |
| 3005 | BBD | R | 31 | HEAD | + | MO^ | Cacodemon |
| 3006 | BBE | R | 16 | SKUL | + | M12O^ | Lost Soul |
- TFOG is used while a teleporter is operational.
- Not picked up if the player is already carrying the maximum amount of this type of ammo.
- Not picked up if the player already has one, and is already carrying the maximum amount of the corresponding ammo.
- FIRE is used when a spawn cube turns into a monster.
- No part of the Icon of Sin is considered a monster by the engine.
- BOSF is used for spawn cubes.
- Not picked up if the player already has one.
- Not picked up if the player's health rating is at least 100%.
- Not picked up if the player's armor rating is at least 100%.
- Not picked up if the player's armor rating is at least 200%.
- Only one of these may be picked up per level, although any additional maps still count against the player's item tally.
- Beginning with version 1.4, Lost Souls neither respawn nor count toward kill percentage.
A certain number of additional objects (such as spawn cubes, rockets in flight, and Spider Mastermind corpses) may not be placed in a level at its outset, but are generated only during gameplay.


