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[[E2M7: Spawning Vats]] contains an example of the tutti-frutti effect. One area contains a door consisting of two sectors; by blocking one sector from closing, it is possible to reveal a non-tiling texture which triggers the effect (see demo below).
 
[[E2M7: Spawning Vats]] contains an example of the tutti-frutti effect. One area contains a door consisting of two sectors; by blocking one sector from closing, it is possible to reveal a non-tiling texture which triggers the effect (see demo below).
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The tutti-frutti effect was officially fixed in the [[Atari Jaguar]] port of Doom.
   
 
== Demo files ==
 
== Demo files ==
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* This article is based on information in the [[Unofficial Doom Specs]].
 
* This article is based on information in the [[Unofficial Doom Specs]].
 
* Lee Killough's [http://www.rome.ro/lee_killough/memorabilia/index.shtml page] on the Tutti-frutti effect in E2M7.
 
* Lee Killough's [http://www.rome.ro/lee_killough/memorabilia/index.shtml page] on the Tutti-frutti effect in E2M7.
 
 
[[Category:Errors and bugs]]
 
[[Category:Errors and bugs]]
 
[[Category:Doom engine]]
 
[[Category:Doom engine]]

Revision as of 12:41, 24 August 2010

Tutti-frutti-effect

Tutti-frutti effect above a door in DETHROOM.WAD

Tuttifrutti

Vanilla Doom rendering of apparently intentional tutti-frutti columns in MAP01 of R.WAD from Maximum Doom

Tutti-frutti-exposed

ZDoom rendering of same scene showing construction

The tutti-frutti effect is a texture effect which can appear on walls. The texture is rendered distorted and there are often colors drawn which are not part of the original texture. These colors are the reason behind the name of the effect.

Tutti-frutti can be caused in several ways:

  1. If a wall is taller than its texture, then the texture is tiled vertically. But the Doom rendering engine starts new tiles only at heights of 128, 256, 384, etc. If the texture is less than 128 units tall, horizontal bands will be left undefined.
  2. If a texture with transparent areas is used as an upper or lower texture on a two-sided wall, the content of the transparent areas is undefined. (By definition, the player can see the sector behind a wall only through the middle.)
  3. If a texture with transparent areas is used as the texture on a one-sided wall, the content of the transparent areas is undefined.

In E2M2: Containment Area there is a particular door with the tech wires texture, which has a horizontal green stripe supposed to mark it. That stripe is caused by the tutti-frutti effect.

E2M7: Spawning Vats contains an example of the tutti-frutti effect. One area contains a door consisting of two sectors; by blocking one sector from closing, it is possible to reveal a non-tiling texture which triggers the effect (see demo below).

The tutti-frutti effect was officially fixed in the Atari Jaguar port of Doom.

Demo files

Sources