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UV -respawn

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UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.

Current recordsEdit

Ultimate DoomEdit

MapTimePlayerDateFileNotes
E1M1: Hangar00:32Radek Pecka2002-05-13r1m1-032.zip
E1M2: Nuclear Plant01:40Adam Hegyi1999-04-10r1m2-140.zip
E1M3: Toxin Refinery02:27Radek Pecka2000-11-15r1m3-227.zip
E1M4: Command Control01:35Radek Pecka2003-02-02r1m4-135.zip
E1M5: Phobos Lab02:39Radek Pecka2000-08-27r1m5-239.zip
E1M6: Central Processing03:36Radek Pecka2000-08-27r1m6-336.zip
E1M7: Computer Station02:31Radek Pecka2000-11-15r1m7-231.zip
E1M8: Phobos Anomaly 1
E1M9: Military Base02:15Radek Pecka2000-08-27r1m9-215.zip
E2M1: Deimos Anomaly01:15Adam Hegyi2001-02-20r2m1-115.zip
E2M2: Containment Area02:59Radek Pecka2001-12-04r2m2-259.zip
E2M3: Refinery02:07Radek Pecka2001-12-02r2m3-207.zip
E2M4: Deimos Lab03:48Radek Pecka2000-08-26r2m4-348.zip
E2M5: Command Center03:47Radek Pecka2000-08-26r2m5-347.zip
E2M6: Halls of the Damned03:46Radek Pecka2000-09-03r2m6-346.zip
E2M7: Spawning Vats03:36Radek Pecka2000-11-14r2m7-336.zip
E2M8: Tower of Babel 2,3
E2M9: Fortress of Mystery00:52Adam Hegyi1999-05-26r2m9-052.zip
E3M1: Hell Keep01:07Adam Hegyi2000-01-13r3m1-107.zip
E3M2: Slough of Despair01:55Radek Pecka2000-08-27r3m2-155.zip
E3M3: Pandemonium02:14Radek Pecka2000-10-20r3m3-214.zip
E3M4: House of Pain04:09Radek Pecka2000-11-27r3m4-409.zip
E3M5: Unholy Cathedral02:44Radek Pecka2001-11-30r3m5-244.zip
E3M6: Mt. Erebus02:07Radek Pecka2000-11-23r3m6-207.zip
E3M7: Limbo01:45Radek Pecka2000-09-20r3m7-145.zip
E3M8: Dis 3,4
E3M9: Warrens01:54Radek Pecka2002-05-12r3m9-154.zip
E4M1: Hell Beneath01:37Radek Pecka2001-12-04r4m1-137.zip
E4M2: Perfect Hatred01:11Selim "Bastard" Benabdelkhalek2001-10-14r4m2-111.zip
E4M3: Sever the Wicked01:58Radek Pecka2001-12-07r4m3-158.zip5
E4M4: Unruly Evil01:27Radek Pecka2001-03-26r4m4-127.zip
E4M5: They Will Repent01:54Radek Pecka2001-12-07r4m5-154.zip
E4M6: Against Thee Wickedly02:43Radek Pecka2001-12-09r4m6-243.zip
E4M7: And Hell Followed01:50Radek Pecka2001-11-25r4m7-150.zip6
E4M8: Unto The Cruel 1
E4M9: Fear01:59Radek Pecka2001-12-08r4m9-159.zip

Doom IIEdit

MapTimePlayerDateFileNotes
MAP01: Entryway00:44Xit Vono2005-01-19re01-044.zip7
MAP02: Underhalls01:10Radek Pecka2003-01-01re02-110.zip
MAP03: The Gantlet01:29Zvonimir Bužanić (fx)2000-09-05re03-129.zip
MAP04: The Focus01:09Radek Pecka2001-05-21re04-109.zip
MAP05: The Waste Tunnels02:27Radek Pecka2001-05-22re05-227.zip
MAP06: The Crusher02:27Henning Skogsto1999-09-03re06-227.zip
MAP07: Dead Simple00:48Adam Hegyi2000-03-21re07-048.zip
MAP08: Tricks and Traps02:04David "mr.twister" Ficenec2002-12-25re08-204.zip
MAP09: The Pit05:24Anders Johnsen1998-09-27re09-524.zip
MAP10: Refueling Base03:25Radek Pecka2002-04-29re10-325.zip
MAP11: Circle of Death02:15Radek Pecka2002-03-06re11-215.zip
MAP12: The Factory03:19Henning Skogsto2000-04-05re12-319.zip
MAP13: Downtown03:51Jakub "method_man" Razak2003-12-04re13-351.zip
MAP14: The Inmost Dens01:37Henning Skogsto2000-03-22re14-137.zip3
MAP15: Industrial Zone04:52Henning Skogsto1999-09-04re15-452.zip5
MAP16: Suburbs02:11Henning Skogsto2000-04-05re16-211.zip
MAP17: Tenements04:08Henning Skogsto2000-04-05re17-408.zip
MAP18: The Courtyard02:37Radek Pecka2002-03-17re18-237.zip
MAP19: The Citadel04:32Jakub "method_man" Razak2003-12-06re19-432.zip
MAP20: Gotcha!02:47Jakub "method_man" Razak2003-12-20re20-247.zip
MAP21: Nirvana02:15Henning Skogsto2000-04-05re21-215.zip3
MAP22: The Catacombs01:27Radek Pecka2001-05-21re22-127.zip
MAP23: Barrels o' Fun01:53Adam Williamson2000-04-25re23-153.zip
MAP24: The Chasm05:07Henning Skogsto1998-09-24re24-507.zip
MAP25: Bloodfalls01:30Radek Pecka2003-01-13re25-130.zip
MAP26: The Abandoned Mines02:32Jakub "method_man" Razak2003-12-10re26-232.zip
MAP27: Monster Condo02:52Radek Pecka2002-03-03re27-252.zip8
MAP28: The Spirit World02:18Radek Pecka2002-03-02re28-218.zip
MAP29: The Living End02:56Ian Sutton1999-10-24re29-256.zip3
MAP30: Icon of Sin00:30Marijo "Sedlo" Sedlic2002-02-23re30-030.zip3
MAP31: Wolfenstein02:22Radek Pecka2002-02-28re31-222.zip
MAP32: Grosse00:34Adam Hegyi1999-07-15re32-034.zip

TNT: EvilutionEdit

MapTimePlayerDateFileNotes
MAP01: System Control00:47Radek Pecka2001-10-22er01-047.zip
MAP02: Human BBQ06:17Xit Vono2002-08-15er02-617.zip
MAP03: Power Control02:56Radek Pecka2003-02-26er03-256.zip
MAP04: Wormhole06:55Xit Vono2002-05-23er04-655.zip
MAP05: Hanger05:35Xit Vono2002-03-26er05-535.zip
MAP06: Open Season02:54Jakub "method_man" Razak2003-10-09er06-254.zip
MAP07: Prison04:50Xit Vono2002-08-02er07-450.zip
MAP08: Metal05:31Xit Vono2002-05-07er08-531.zip
MAP09: Stronghold 9
MAP10: Redemption01:57Radek Pecka2003-02-26er10-157.zip
MAP11: Storage Facility02:58Jakub "method_man" Razak2003-07-29er11-258.zip
MAP12: Crater04:35Xit Vono2002-08-02er12-435.zip
MAP13: Nukage Processing03:22Xit Vono2002-08-02er13-322.zip
MAP14: Steel Works06:18Xit Vono2002-03-26er14-618.zip
MAP15: Dead Zone03:22Eugene Kapustin2004-12-28er15-322.zip
MAP16: Deepest Reaches04:23Laura "BahdKo" Herrmann2003-02-24er16-423.zip
MAP17: Processing Area02:36Jakub "DooMerMan" Machata2003-07-05er17-236.zip
MAP18: Mill07:44Xit Vono2002-08-17er18-744.zip
MAP19: Shipping/Respawning05:03Xit Vono2002-08-17er19-503.zip
MAP20: Central Processing 9
MAP21: Administration Center 9
MAP22: Habitat06:10Casey Alvis2002-02-07er22-610.zip
MAP23: Lunar Mining Project 9
MAP24: Quarry 9
MAP25: Baron's Den06:00Chris "Ryback" Ratcliff2001-09-17er25-600.zip
MAP26: Ballistyx05:41Chris "Ryback" Ratcliff2001-09-24er26-541.zip
MAP27: Mount Pain 9
MAP28: Heck04:42Chris "Ryback" Ratcliff2001-09-17er28-442.zip
MAP29: River Styx06:09Jakub "method_man" Razak2003-10-11er29-609.zip
MAP30: Last Call02:53Casey Alvis2003-03-29er30-253.zip
MAP31: Pharaoh03:27Casey Alvis2002-12-24er31-327.zip10
MAP32: Caribbean05:22Chris "Ryback" Ratcliff2001-10-29er32-522.zip

The Plutonia ExperimentEdit

MapTimePlayerDateFileNotes
MAP01: Congo02:26Radek Pecka2002-04-28pr01-226.zip
MAP02: Well of Souls01:54Adolf "Gusta" Vojta2003-03-12pr02-154.zip3
MAP03: Aztec03:49Casey Alvis2002-08-10pr03-349.zip
MAP04: Caged04:17Xit Vono2002-09-29pr04-417.zip
MAP05: Ghost Town03:05Xit Vono2002-05-07pr05-305.zip
MAP06: Baron's Lair03:41Xit Vono2002-05-07pr06-341.zip
MAP07: Caughtyard02:37Casey Alvis2002-05-09pr07-237.zip
MAP08: Realm06:19Xit Vono2002-09-15pr08-619.zip
MAP09: Abattoire03:45Jakub "method_man" Razak2004-08-05pl09-345.zip
MAP10: Onslaught03:10Jakub "method_man" Razak2004-08-05pl10-310.zip
MAP11: Hunted03:49Radek Pecka2002-03-28pr11-349.zip
MAP12: Speed 9
MAP13: The Crypt03:03Xit Vono2002-08-08pr13-303.zip
MAP14: Genesis 9
MAP15: The Twilight 9
MAP16: The Omen 3,9
MAP17: Compound 9
MAP18: Neurosphere 9
MAP19: NME 9
MAP20: The Death Domain 9
MAP21: Slayer01:17Casey Alvis2002-09-17pr29-117.zip3
MAP22: Impossible Mission 9
MAP23: Tombstone 9
MAP24: The Final Frontier02:32Jakub "method_man" Razak2003-10-14pr24-232.zip
MAP25: The Temple of Darkness 9
MAP26: Bunker 9,11
MAP27: Anti-Christ 9
MAP28: The Sewers07:58Chris "Ryback" Ratcliff2001-11-22pr28-758.zip
MAP29: Odyssey of Noises05:13Casey Alvis2003-04-23pr29-513.zip
MAP30: The Gateway of Hell00:58Casey Alvis2003-08-04pr30-058.zip3
MAP31: Cyberden08:43Xit Vono2002-09-15pr31-843.zip
MAP32: Go 2 It02:40Jakub "method_man" Razak2002-10-02pr32-349.zip
  1. Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [1]
  2. For this level, the requirements of UV max and UV -respawn are equivalent, so only the former category is tabulated by Compet-N.
  3. There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
  4. Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the Spider Mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the Spider Mastermind for as long as the player cared to stand and watch.)
  5. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
  6. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
  7. The HTML version of the Compet-N database misstates the duration of this file as 00:42.
  8. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.
  9. Uncompleted as of the most recent Compet-N database update.
  10. Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
  11. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.

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