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Undead warrior

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Heretic-Undead

Undead Warriors lurk in a secret area in Heretic E1M2

The Undead Warriors are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe.

Description from the manual: As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armour and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.

Tactical analysis Edit

Arguably "the jack of all trades, master of none" foe in Heretic. The Undead warrior is fairly fast moving, but not as fast as a Sabreclaw and fairly healthy, but not as much as an Ophidian. At range, the Undead Warrior throws a pair of axe projectiles at its target, choosing one of two possible axe types at random. The primary type, thrown most often, is a green spinning axe which deals moderate damage. Occasionally, it will instead throw a red axe which does not spin, and which leaves a blood sprite trail behind it as it travels. Red axes deal significantly more damage and, unlike green axes, are not affected by wind sectors. Both types of axe pass through any ghost variant monster, as well as a player under the effect of a Shadowsphere.

In melee, the Undead Warrior slashes at targets with its axe.

One may encounter the ghost variant of the Undead Warrior, which always throws red axes. As with all ghost variants of Heretic monsters, it is translucent, and intangible to mundane weapons such as the Staff or the Firemace's projectiles.

A normal Undead Warrior is not immune to axes thrown by an Undead Warrior ghost, and will retaliate against its ghost counterpart if accidentally struck by it. Such fights are usually extremely one-sided as the only way an Undead Warrior can harm a ghost is with its melee attack.

Data Edit

Attributes
ID #64 (decimal), 40 (hex)
Hit points200
Speed12 map units per frame
(105.0 map units per second)
Width48
Height78
Reaction time8
Pain chance100 (39.22%)
Mass150
Bits?
Bits list

Obstacle

Shootable

Affects Kill %

Foot Clip

Pass Mobj

Shadow (ghost version)

Sprites & sounds
Sprite nameKNIG
Alert soundKGTSIT
Action soundKGTACT
Pain soundKGTPAI
Attack soundKGTATK
Death soundKGTDTH
Undead Warrior melee attack
Damage3-24
SoundKGTAT2 (landed a blow)
Green axe ranged attack
TypeProjectile
Speed9 map units per tic
(315 map units per second)
Damage2-16
Width20
Height8
Sprite nameSPAX
Sound(s)KGTATK (axe in flight)
Red axe ranged attack
TypeProjectile
Speed9 map units per tic
(315 map units per second)
Damage7-56
Width20
Height8
Sprite nameRAXE
Shots needed to kill
(Green Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
??750
Player (100%
health, Silver Shield)
??14100
Player (100%
health, Enchanted Shield)
???200
Player Chicken??152
Bad Guy Chicken????
Gargoyle??320
Fire Gargoyle??540
Golem (normal)??540
Golem (ghost)cannot harm ghost monsters
Nitro Golem (normal)??750
Nitro Golem (ghost)cannot harm ghost monsters
Undead Warrior (normal)2
Undead Warrior (ghost)cannot harm ghost monsters
Disciple of D'Sparil??1290
Sabreclaw??1075
Weredragon??14110
Ophidian??18140
Iron Lich??44350
Maulotaur??1881500
Green Chaos Serpent??1251000
D'Sparil??2191750
Shots needed to kill
(Red Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
??215
Player (100%
health, Silver Shield)
??430
Player (200%
health, Enchanted Shield)
????
Player Chicken??15
Bad Guy Chicken????
Gargoyle??16
Fire Gargoyle??212
Golem (normal)??212
Golem (ghost)cannot harm ghost monsters
Nitro Golem (normal)??215
Nitro Golem (ghost)cannot harm ghost monsters
Undead Warrior (normal)3
Undead Warrior (ghost)cannot harm ghost monsters
Disciple of D'Sparil??426
Sabreclaw??322
Weredragon??432
Ophidian??540
Iron Lich??13100
Maulotaur??54429
Green Chaos Serpent??36286
D'Sparil??63500
  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
  3. While an Undead Warrior is immume to Red Axes thrown by other Undead Warriors, it isn't immune to Red Axes thrown by Undead Warrior Ghosts.

Appearance statistics Edit

The undead warrior is first encountered on these maps:

GameTNAWN and YRUBTOTAASM and BPPT
Episode 1 E1M1: The Docks E1M1: The Docks E1M1: The Docks
Episode 2E2M2: The Lava PitsE2M2: The Lava PitsE2M2: The Lava Pits
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M3: Ambulatory E4M3: Ambulatory E4M3: Ambulatory
Episode 5 E5M1: Ochre Cliffs E5M1: Ochre Cliffs E5M1: Ochre Cliffs

The IWAD contains the following numbers of undead warriors:

GameTNAWN and YRUBTOTAASM and BPPT
Episode 162100
Episode 2???
Episode 3???
Episode 4???
Episode 5???

The undead warrior ghost is first encountered on these maps:

GameTNAWN and YRUBTOTAASM and BPPT
Episode 1 E1M3: The Gatehouse E1M3: The Gatehouse E1M3: The Gatehouse
Episode 2E2M2: The Lava PitsE2M2: The Lava PitsE2M2: The Lava Pits
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M3: Ambulatory E4M3: Ambulatory E4M3: Ambulatory
Episode 5 E5M1: Ochre Cliffs E5M1: Ochre Cliffs E5M1: Ochre Cliffs

The IWAD contains the following numbers of undead warrior ghost:

GameTNAWN and YRUBTOTAASM and BPPT
Episode 1111621
Episode 2???
Episode 3???
Episode 4???
Episode 5???
Heretic monsters
D'Sparil | disciple of D'Sparil | gargoyle/fire gargoyle | golem/nitrogolem | iron lich | maulotaur | ophidian | sabreclaw | undead warrior | weredragon

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