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ZDBSP is ZDoom's internal node builder. It is available under the GNU GPL v2 as a standalone program, so people can use it for non-ZDoom projects.

ZDBSP features as of version 1.16:

  • Fast: it was designed to be potentially used every time a map is loaded
  • Polyobject-aware: it splits sectors in a way that minimizes or avoids altogether many polyobject glitches
  • Support for GL nodes (v2 and v5 only)
  • Support for extended and compressed nodes
  • Support for UDMF maps (the only UDMF-compliant nodebuilder available)
  • Support for maps with more than 65535 vertices after nodebuilding

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