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Zombieman

From Doom Wiki

A zombieman firing upon the player in E1M1: Hangar (Doom)

The zombieman (also known as former human in the game manuals) is the least powerful type of human which has been turned into a zombie during the invasion from hell. The monster appears as an man in a bloodied tan utility uniform and body armor, carrying an assault rifle. Its hair has a greenish tinge, perhaps stained with green slime.

The Doom instruction manual says: Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside their head.

Contents

[edit] Combat characteristics

The zombieman is armed with a rifle that fires bullets, although they are slightly less damaging than the player's bullets. When the zombie attacks, it aims its rifle at the player for about 3/10 of a second and fires a single pellet. The zombieman's weapon has a wide dispersal (standard deviation around 9°, to a maximum of ±22°), and may miss at medium to long ranges. After firing, the monster moves again.

The zombieman is generally considered the least dangerous enemy in the game; no other monster (excepting the Commander Keen) has a lower movement rate, hit point total, or average damage per attack. When killed, the zombieman drops an ammo clip containing 5 bullets (or 10 on I'm too young to die and Nightmare!); if he subsequently respawns or is resurrected, the clip remains.

[edit] Tactical analysis

Unless in poor health, an armed player should never need to back down from a single zombieman, although large groups can slowly drain the player's health during the time it takes to kill them all (as in Evilution MAP09). The dispersal of the shots from its rifle means that it is barely a threat at medium to long ranges. In an emergency, or when conserving bullets during a Tyson run, the fist is effective in the short term if the player's footwork is good (two blows will usually knock one down, while a single berserk attack will certainly finish it, often gibbing it).

The zombieman's low rate of fire and damage capability make it a rather weak contributor to monster-monster battles. Attrition among a crowd of zombiemen is generally slow, and distraction of larger monsters minimal.

In most stock levels, many of the enemies in the first few rooms are zombies. Unless the player's primary goal is speed, the zombiemen's dropped clips can be a valuable early source of ammunition.

[edit] Inspiration and development

An early version of the zombieman appears in the IWAD file of Doom 0.4, although the sprite (POSSA) does not appear in the game. The sprite is almost identical to the Doomguy; it is slightly lighter in color, and has crudely drawn square red eyes (to show that it is possessed). The only frame is a full frontal view, with no rotations. In Doom 0.5, however, the sprite is virtually identical to the finished version.

[edit] Notes

  • The zombieman has the type name MT_POSSESSED in the Doom source code, and the sprite prefix POSS, while the analogous MT_TROOP and TROO are given to the Imp. The zombies were called "demon-possessed humans" (or simply "possessed humans") in the Doom Bible (section 7.2), being "possessed in their sleep".

[edit] Data

Attributes
ID #3004 (decimal), BBC (hex)
Hit points20
Speed8 map units per frame
(70.0 map units per second)
Width40
Height56
Reaction time8
Pain chance200 (78.13%)
Mass100
Bits4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite namePOSS
Alert soundDSPOSIT1,
DSPOSIT2, or
DSPOSIT3
Action soundDSPOSACT
Pain soundDSPOPAIN
Death soundDSPODTH1,
DSPODTH2, or
DSPODTH3 (normal)
DSSLOP (gibs)
Ranged attack
TypeHitscan
Damage3-15
Sprite namePUFF (impact, miss)
BLUD (impact, hit)
SoundDSPISTOL
Damage done by a zombieman's bullet
Shots needed to kill1,2 Mean Standard
deviation
Min Max
Player (100%
health, no armor)
12.292.16919
Player (100%
health, security armor)
17.862.791326
Player (200%
health, combat armor)
44.186.033759
Barrel2.930.8326
Trooper2.930.8326
Sergeant3.911.0427
Wolfenstein SS6.371.39411
Imp7.431.53513
Chaingunner8.801.74515
Lost Soul12.292.16919
Commander Keen12.292.16919
Demon17.862.791326
Spectre17.862.791326
Boss Brain329.784.392542
Revenant35.445.223050
Cacodemon47.416.884064
Pain Elemental47.416.884064
Hell Knight58.958.615082
Arachnotron58.958.615082
Mancubus70.5710.226096
Arch-Vile82.5212.0170114
Baron of Hell117.6117.02100159
Spider Mastermind351.5751.06303473
Cyberdemon468.9168.19405631

  1. This table assumes that all calls to P_Random for damage, pain chance, blood splats, and bullet dispersal are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. The target must be close enough to compensate for the monster's inaccurate aim.
  3. Assumes that direct hits are possible, which does not occur in any stock map.

[edit] Appearance statistics

In classic Doom, the zombieman is first encountered on these maps:

GameITYTD and HNTRHMPUV and NM
Ultimate DoomE1M1: HangarE1M1: HangarE1M1: Hangar
Doom IIMAP01: EntrywayMAP01: EntrywayMAP01: Entryway
TNT: EvilutionMAP01: System ControlMAP01: System ControlMAP01: System Control
PlutoniaMAP01: CongoMAP07: CaughtyardMAP07: Caughtyard

The IWADs contain the following numbers of zombiemen:

GameITYTD and HNTRHMPUV and NM
Ultimate Doom203338384
Doom II221268290
TNT: Evilution337370443
Plutonia1178186

[edit] Other games

[edit] Doom 3

See Z-Sec.

[edit] Doom 64

In Doom 64, they use a visual appearance that is similar to the Vanilla Doom looks, but instead their rifles look more like shotguns.

[edit] Doom RPG

In Doom RPG, the zombieman appears as the "zombie" monster class. There are three different forms, identified by color:

  • Zombie private (brown)
  • Zombie lieutenant (blue)
  • Zombie captain (normal colors)

They are weak against axe attacks.

[edit] See also

Monsters from Doom and Doom II
Arachnotron | Arch-vile | Baron of hell | Cacodemon | Commander Keen | Cyberdemon | Demon | Heavy weapon dude | Hell knight | Imp | Lost soul | Mancubus | Pain elemental | Revenant | Shotgun guy | Spectre | Spiderdemon | Zombieman | Wolfenstein SS | See also final boss